Komentarze

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

weew, do gaming w What is your most stressful, hectic and panic-inducing base-building game?

Sounds like you just need to play an RTS game.

weew, do gaming w China announces rules to reduce spending on video games

or they get around it by not making it a “login” bonus but “do this really quick and easy daily quest” bonus.

weew, do gaming w Warcraft 2 / Starcraft type games ( or clones, or engine recreations )

I think someone also recreated the entire SC1 campaign as custom SC2 maps

weew, do gaming w What game company from your childhood do you remember with fondness?

I only remember Syndicate from Bullfrog

weew, do gaming w What game company from your childhood do you remember with fondness?

Blizzard. Without Activision.

weew, do gaming w How Spec Ops the Line Condemns the Player: A Timestamped Excerpt from Games as Literature's Analysis

Definitely an amazing game, but really should only be played after you’ve played at least a dozen other FPS games.

weew, do gaming w Why do video game devs tie game mechanics to framerate?

because it’s easier.

You have one “frame” where you just do everything: read the player input, do whatever actions, calculate collisions and physics and whatever, and draw everything when all those calculations are done.

Then you move on to the next frame and do everything again. Everything lines up all the time and always happen in the same order. Simple, quick, and consistent.

To decouple calculations and framerate, you don’t know when the game will try to draw something. It might be in the middle of when you’re calculating collisions, or moving the units, or calculating physics. Or you might end up doing multiple calculations while the GPU is slow and can’t draw anything.

So you have to add an extra layer in between, probably saved to some memory somewhere. Now every time the GPU draws something, it has to access that memory. Every time you calculate something, you also access that memory. Let’s hope they DON’T try to read and write on the same spot at the same time, that could cause bugs. And so much memory access, you’ve basically doubled your memory bandwidth requirements.

It’s complicated, more resource intensive, and introduces potential bugs.

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