Yeah fair enough, that's definitely true. People tend to have a 'main game' that they hop off to play the new thing, burn out and then go back to their main.
To be fair Lethal Company and Plate Up are fantastic games made by single devs and priced very fairly. It's not really the indie scene that's the problem, that's the holy grail right now. It's these big releases and "triple A" games that are all disgusting cash grabs driven by marketing and how many twitch streamers they can pay to play their game for the "hype".
Any reviews released in the first week of a game should be taken with a grain of salt and any reviews released on or before launch day should be completely discarded.
With all the 'day one' patches games have, reviewers should be playing the game from launch, on the same version as everyone else. If they have any integrity.
Looks more restrictive even, why can I only see 20 tiles at a time? MMORPG is a hard genre to break into and I don't think just slapping his name on this one is going to attract much of a crowd when they are already busy with OSRS.
Needs some form of regulation. The new generations are so indoctrinated into skins and battle passes that they talk about how much they should cost instead of if they should even exist in the first place.
No education will change things, they have grown up with these cancerous monetisation methods, countries just need to ban it, like they were starting to do with lootboxes.