It not being the same 8 ball that Bushnell and those Atari guys consulted back in the day may be the greatest failure.
But in all honesty, I think that’s a great analogy. There’s no harm in bringing in competent consultation, but you have to choose wisely. This is more akin to a movie screening. It just so happened to be a test audience that has traditional been compensated for their opinions…
I think the counter arguments from the reddit threads are pretty big points.
Good Battlefield plays like something different than the other major offerings. BF2, BC2 and BF4 are all modern military shooters but they “feel” way different than a CoD or Counterstrike or anything else.
The scale is important but so is the struggle of a tight pitched rush push with limited tickets left. Sure, a good pilot is a pain in the ass, but it’s part of what makes Battlefield work. Same with tanks. Man, Golmud and the fucking tanks…
Anyways, just because someone is paid to do something doesn’t mean they’re an expert in all the relative disciplines. I don’t really follow any streamers, but I do work in a pretty specialized industry and know that just because a peer and I are technically in the same field, what we bring to the table, how we approach problems and the way we implement solutions can be wildly different.
Don’t ask him the best strats for Quake 3 and don’t ask me anything about Counterstrike. Otherwise, you’ll be sadly disappointed and end up with a worse experience overall.
I’d like to believe Dice made the best call here, despite what a shit show BF2042’s launch was (even if basically every BF launch from 3 on has been fucked). They set the standard for rough launches years ago and yet every new release comes with doomsayers predicting the studio being closed and the game dying. Yet the reality is, they almost always, eventually get their shit together and patch things up to the way it should of been at launch. Just like most other major devs at this point.
It’s a bummer we can’t decline Steam Game updates anymore. That would help avoid these types of situations. Being forced to update a game before launching it was always going to lead to this type of bullshit. Same with all the GTA fuckery.
As a refugee from r/bloodborne I can’t be hurt again. I’ll install it day 1 if it releases but choose to be sad, salty and bathed in the old blood until that day.
That launch day was amazing. We had a 2 day LAN party that weekend and played TF2 almost exclusively. This was with a group that had formed around TFC. Then about 6 years after launch I introduced my son to it and he became hooked and we played for years together. There’s a certain magic to all versions of TF that just doesn’t exist in other games.
(it’s probably the well balanced gameplay and dedicated servers)
Not exactly a recommendation (most of what I would have said has been covered below) but, my partner and I use Co-Optimus to find new games to couch play together. Here’s a filtered list of PC split-screen and couch co-op games.
Very vivid childhood memories of this. You had 1 (total) save slot. So if you booted another game, the previous was deleted.
Played through Shadowrun 4 or 5 times in a row because of that. Sega really was ahead of the curve so many times. Sega Channel, Analog Sticks, KBM+Broadband on DC. (Genesis+CD+32x Stack, lol).
Wonder where they’d be hardware wise if they hadn’t crashed.