Contact Nintendo? I haven’t checked mine, and I have an OG Switch as well (I believe). It would surprise me if you get more traction here than contacting Nintendo.
This does have me wondering what the warranty terms are concerning updates like this.
And there’s nothing wrong with this. While I’d love to see companies develop games that run on all of the main three OSes, there is cost involved. And Valve determined that cost to be too high to worry with. This doesn’t mean Macs suck, it just means Macs are not a viable gaming platform for some companies and some games.
Imagine if we saw reason instead of simply adding ourselves to the “Macs suck” bandwagon. What a world that would be – with logic and reason and understanding. Nah, just pissing on things is better.
Millions of developers of numerous technologies use Macs. To say macs won’t have relevance in the future is clearly uninformed. As a gaming platform, sure, Macs leave plenty to be desired, but as development computers, they work extremely well, if overpriced.
I think we could have done a lot of things a lot better.
No shit, Sherlock. Not fucking over your client-base, for one. One would think he’s not fit to be CEO of cow shit after this douche was previously in charge of EA during some of the worst years of that company.
There are alternatives to Unity. Time to move on if possible.
Right, and I know this isn’t anything any of us can answer, but what constitutes an initial install? What specific keys are sent in the telemetry to know that I, ulkesh, have already installed this game once? It is literally impossible in so many ways to know this without forcing the user to provide some static key (such as a license code). Technically steam has such license codes, as do most, if not all app/game stores like it. But if the developer decides to publish without using such an app store, does this mean Unity will force them to put in some kind of license code mechanism? What if it’s a simple game that happens to get downloaded and installed over 200,000 times and the game costs the consumer only $0.99? What if the game is distributed for free? What if a user refunds post-installation? How can a developer even trust the data Unity gathers for this?
Perhaps some of this has been addressed, but Unity doesn’t control distribution – this is the WHOLE reason they should stick to their tiers of licensing their platform and not try to get a piece of the distribution pie. If they want to control distribution, then set up their own damn app store and force people who develop on Unity to use it (which will be met with exactly the same resistance). And, we all know it would fail miserably. They’re not the only game engine in town, they’re just one with a low barrier for entry. Why is it so many companies that were once doing good become such greedy pieces of crap? Reddit (fuck Spez), Twitter (well we know whose fault that was), and now Unity. I suspect there are betting pools at casinos on which company will be next to be so stupid as to cause their own demise.
The people in charge over there at Unity are some pretty stupid people if they think we won’t see right through their bullshit.
There is no solid way for them to track this. Not everything is distributed on an app/game store. And what constitutes an initial install anyway? What if I have ten gaming rigs and I buy direct from a developer and install the game to all ten rigs…is that ten initial installs?