Fun fact: they spent quite a while working on a segmented 3D animation system for all the sprites. Every sprite is split up into segments, and then those segments are positioned in 3D space depending on the camera angle. They can even independently move each part of a character, like a leg, without having to create an entirely new sprite just for one frame.
This is 3 years old at this point, but this should give a good idea of how the new animation system works!
People need to understand what this will mean from a developer perspective before getting all up in arms. This initiative is more kneejerk emotional than it is realistic.
If you’re going to watch only one of these videos, watch the second one:
By blocking unauthorized emulations on PC, studios are able to increase their revenue during the game launch window, which is the most important period for monetization.
Uh huh, yeah, this will definitely just create money out of thin air from people who couldn’t afford it in the first place.
The Nintendo Switch Emulator Protection will ensure that anyone wishing to play the game has to buy a legitimate copy.
To say nothing of Switches running custom firmware. There is absolutely no way for a game to detect this, so it will still be easy to pirate with those. Games will still leak early. Nothing will change.
This is a grift. Studios will probably spend more to license this “technology” than they stand to “save” by preventing emulation. They are taking advantage of clueless game studio execs and they know it.