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Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

tiramichu, (edited ) do games w Nintendo reserves the right to brick your console following "unauthorised use", in bid to prevent piracy

You’ll probably have a while to wait.

The Switch 1 was able to run homebrew due to a hardware exploit in the CPU which allowed injection of arbitrary code. The interesting thing about that vulnerability being that since it was a hardware vulnerability, it couldn’t be patched out even after it was discovered.

Following that incident, I’m sure Nintendo has been working especially hard to ensure there are no similar vulnerabilities existing on the Switch 2.

That said, console hackers are an amazingly creative and talented bunch, so I wouldn’t be surprised by anything.

tiramichu, do gaming w Oblivion "remastered"

They are pursuing “realism” but the pursuit of realism also means that you must sacrifice strong artistic style, because style is - by very definition - deviation from realism.

tiramichu, do games w Switch 2 Tutorial Game Welcome Tour Costs $10, Nintendo Explains Why It's Not a Free Console Pack-In - IGN

Exactly! What sort of logic are they even trying to apply there? Basically saying “We put a lot of time into our tech demo, and it came out better than expected, so we’re going to charge for it!”

That’s just crazy.

The whole principle is that the intro experience is supposed to be free. It exists to get people pumped about the cool new thing they just bought and excited to play with it.

I guess Nintendo decided that - since you already bought the console - they don’t especially care if you are pumped or not. They already got your money.

tiramichu, do games w Nintendo Switch 2 Game-Key Card Overview

Yes, which is a big part of why, despite allowing transfers, it still sucks.

tiramichu, do games w Nintendo Switch 2 Game-Key Card Overview

Me neither. It’s basically a download game but with physical DRM in the form of a cartridge. The age of genuine physical game ownership is toast.

tiramichu, do games w Nintendo Switch 2 Game-Key Card Overview

Nintendo’s site says the cartridge must always be inserted in order to play the game, and so it is the cartridge that controls the game license.

On that basis it seems likely you could sell/give the cartridge to someone else, after which they can play it and you no longer can - they’d just also have to download it first.

tiramichu, do games w EA's Skate Gets Microtransactions Before Its Release Date

I do want to play the Dead Space remake, but I won’t buy it unless the DRM is removed from it on Steam.

tiramichu, do games w “Literally just a copy”—hit iOS game accused of unauthorized HTML5 code theft

Lots of great money to be made in theft, apparently.

tiramichu, do games w Steam now warns about Early Access that have not been updated in months.

The cause of enshittification is essentially the shareholder pressure for endless and exponential growth that comes from public ownership.

Valve is a privately held company, and as long as it remains that way it doesn’t have those perverse incentives.

Gabe will never allow Valve to go public as long as he is in control, but after he is gone who knows.

tiramichu, do games w Lil Gator Game: In The Dark | Announcement Trailer

The nice thing about Gator Game was that movement felt so good and fluid. It really is just a game about jumping and climing and bouncing around like a hyper kid.

Given the game doesn’t have ‘combat’ they really really needed to get traversal right because that’s the main draw, and they succeeded in that.

tiramichu, (edited ) do games w Lil Gator Game: In The Dark | Announcement Trailer

I got lost a few times too, but I think they did a good job of providing mitigation for that with specific large landmarks you can see at least one of from anywhere, like the big tree, the mountain, the windmill.

I understand what the devs were trying to do by not having a map. When a map is there, especially an always-on minimap, I basically spend my whole time with my eyes glued to that tiny corner of the screen rather than actually looking at the world. So I can respect the decision to try and do without any map.

tiramichu, do gaming w Microsoft has filed a gaming patent for "crafting and altering game narratives" using generative AI

There’s all sorts of problems and roadblocks.

Another big one is generation of inappropriate or sexual content. No publisher will dare to ship something when the next week there’s going to be videos all over social media of their game characters saying and doing wildly inappropriate stuff (as hilarious as that would be for us as players!)

tiramichu, (edited ) do gaming w Microsoft has filed a gaming patent for "crafting and altering game narratives" using generative AI

It would be difficult, yes. I’m a software developer myself and have been working with LLMs on personal projects recently, so I’ve got some context on the challenges involved.

The hype around LLMs is obviously all “Yeah just throw AI at the problem! AI can do it!” but the reality is that you will always need a good amount of normal coding to wrap around that and make the LLM inputs and outputs sane and interoperable with the rest of your system. So I’m very aware.

My real wonder is that with an appropriate implementation, how much of the classical aspects of the game could you ultimately and eventually move to LLMs, which is what the patent seems to be suggesting.

For example, if you used LLM only for character dialogue and nothing else, it would go something like this:

  • You talk to an NPC and insult them
  • The convo is assessed and it tweaks some hidden classically programmed reputation and faction variables
  • You go to the base of a faction associated
  • Those variables determine the faction is hostile

But you could potentially use LLMs to manage more aspects directly, and that could look like this:

  • You talk to an NPC and insult them
  • An LLM summary of your actions is written to a world log
  • You go to the base of the faction associated
  • The controller LLM parses the entire world log for your actions relevant to the faction and determines the result as hostility, including extracting reasoning for that which members of the faction can confront you on if spoken to

Now that’s already a lot of work and the only bit of classic programming we really took out is how the rep system is managed. But we gained some flexibility in that the source of your relationship with the faction could come from any action anywhere, including ones the game designers never even dreamed up, not just certain things which were pre-known to update it.

Where decisions actually interact with the game world will always need to be classically programmed (like being hostile and what that means and how it causes the characters to act, do they shoot you, what it means to ‘shoot’ and ‘move’ etc) and there will need to be a way to interface with that, but LLMs could introduce some level of flexibility in places where that wasn’t possible before.

A reaulting problem though is that the more you give to LLMs, the more the entire thing is likely to unravel and become incoherent, without doing even more work to prevent that, and there will still be cracks.

Is it ultimately feasible? I don’t know, but it will be interesting for whoever gets to try.

tiramichu, do gaming w Microsoft has filed a gaming patent for "crafting and altering game narratives" using generative AI

The diagram proposes it be used in other aspects too, such as in dynamically altering the game narrative.

i.e. you feed into the LLM “okay, this is the current state of the game and characters, what would be interesting to happen next?” and then the game state changes based on that assessment.

Setting aside the feasibility of implementing this typically overreaching and broad tech patent, I can see this eventually being useful in immersive sim games like Deus Ex and such.

In immersive sims the dream has always been to give the player infinite freedom, but games can’t provide infinite freedom because every possibility has to be programmed and accounted for, and dialog written. Would be amazing if the game itself could dynamically adjust based on player behaviour.

But honestly, to your point about breaking it, I think that’s why we still haven’t seen LLMs deployed in big titles apart from some private tech demos - studios and publishers are afraid of the prospect of abuse.

As soon as such a game landed you can bet your ass people will be working immediately to break it and get it to do inappropriate things (because that’s fun!) and publishers are terrified about that, because it will totally happen no matter how many safety rails you try to put in.

tiramichu, do games w itch.io was taken down by Funko because of some automated brand protection service

It’s AIs ans automated systems all the way down at this point. No humans in the loop, just machines talking to machines.

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