I played through it yesterday. It was interesting, and there were fun story beats, but it was very easy. With all the accessibility features and tutorials, it’s probably a great game to get people who don’t play games interested in platforming games and maybe even some RPGs.
Like all game mechanics, it can be implemented in a clumsy way, or as part of a rewarding movement system.
I think that skeuomorphism in games is a decent accessibility feature for people just getting into games, but also video games have been a cultural staple for decades, so it’s not really that necessary that games mimic real movement anymore.
I don’t have a good crouch-jump example, but games like Quake have taken jump movement tech to a crazy level, originally intended or not.
I got a used Herman Miller Sayl for $175. It’s not the best chair in the world, but it’s pretty good. There may be used office furniture stores in your area. I’d start there.
Yet another project that claims to be open source, but isn’t actually licensed under an open source license. This one doesn’t even have an explicit license, so it’s “all rights reserved”
Neat, though.
EDIT: I really appreciate that hackster.io didn’t perpetuate that claim in their article. More news outlets need to be better at this.
EDIT 2: The creator has added a GPL 3 license to their repository :)
When I was in high school, before smartphones, I would sit on the left side of the classroom, put my flip phone in my left hand next to my thigh, and play Tetris one handed. I’d have my pencil in my right hand to make it look like I was taking notes and would pause periodically to look up and look like I was paying attention. It got me through the vast majority of classes haha.