i just went and rewatched the reveal trailer. it is absolutely not him in that trailer, but i really had not noticed until i listened for it. it’s…weird. i’m not ready to move on from Martinet.
Thank you for sharing! I think the article is saying that people are playing WOT on their phones, but this is still an interesting perspective I had not heard before.
I imagine it is popular because it feels relevant. Like the article said, the goal is disassociation to cope with the experience of war. If you are all engrossed in a game about virtual tanks, I imagine that makes it feel more like a game when you are on a real battlefield with real tanks.
If this interests you, no reason not to play the first! I personally bounced off of it, but I don’t think that is the game’s fault.
The game’s combat strikes a unique balance between “slow and deliberate” (ala Dark Souls) and traditional fast-paced platformer combat. I went in wanting the game to feel like Hollow Knight, and it is definitely not the same. You don’t play a bouncy lil bug man, you play a big heavy knight. Big heavy knight + platforming felt like a weird combo to me, so I put it down. But not every game is for everybody!
right! i don’t really understand who is buying this, but i appreciate that they experiment with these products that have at most a niche audience. Some toddler out there is stoked about this controller.