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takeheart, do gaming w This memory has been brought to you by the year 1998

It leaves from a climbing plant like ivy, as for the torso I see it as fur or hide of animal like a leopard.

takeheart, do games w The N64

GoldenEye has terrible controls compared to modern controller and especially mouse+keyboard but in multiplayer it didn’t really matter as anyone is on even footing.

takeheart, do games w The N64

My family still has one but the image quality is terrible on modern big screen TVs because

  1. It’s stretched out and native resolution of N64 is already tiny by today’s standards.
  2. Unnatural aspect ratio unless you can set black bars somehow.
  3. Modern displays have sharper pixel separation and colors don’t ‘bleed’ into each other as much which kinda helped the rough polygons of that era.

The result is a picture that is both sharp and blurry at the same time and gives me head aches after an hour or so.

takeheart, do games w The N64

Ok, now that you mention it: I think the difference is that (at least in my region) the PlayStation was sold with a memory card included. Standalone memory cards for it were cheap. N64 came without a memory pack and they were more expensive.

IIRC PS also had a more granular slot size (eg gran turismo takes up 1 slot while final fantasy takes up 3 slots) while on the N64 it was large and fixed (each game takes up one large slot even if that slot doesn’t use up all the data).

In hindsight that has me wondering why they didn’t go for dynamic slot size 🤔. Maybe because a save file could grow over time and they wanted to ensure that you could always overwrite/update?

takeheart, do games w The N64

Cartridges were also a very solid copy right enforcement mechanism. By contrast PlayStation games were much easier to pirate although manufacturers kept adding on new mechanisms to prevent just that as time went on.

takeheart, do games w The N64

It surely has its technical flaws but that’s not what mattered to most buyers. Most people bought it to experience fun games and on that end it delivered. remember that at the time gaming was still breaking into main stream society and 3D games were on the frontier both technically and design wise.

Games like Ocarina of Time and Mario 64 really contributed to the design patterns of how 3d games could look like. Back in the day you simply didn’t have as many choices when it came to hardware. What really hurt its game catalog was that apparently it was hard to program for. Who knows what other games we might have seen if the barrier had been lower.

Speaking of the controller: yes, it wasn’t so good and the center joystick tended to wear out too quickly. Rumble pak was a fun gadget and really added to the immersion. What was terrible on the other hand was that the console lacked internal storage and many games would require you to purchase an additional memory pack (which slotted into the controller). That wasn’t just a technical deficiency but felt very anti consumer.

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