I fired up 7DTD a couple months ago, and I definitely did not feel like it was anywhere close to being done. Releasing out of EA feels like they just want to be done with it.
the consensus I’ve gotten is that the MTXs are largely meaningless because they’re so easy to get in-game
I would push back on this a bit. Some of these items are easy to acquire small quantities of, but are not available in infinite amounts, such as (as far as I know) the fast travel tokens. I am 20-ish hours in, and I think I have 8 fast travel tokens, which means that I really just don’t use them, and hoard them for emergencies.
Convenience is addictive, and people absolutely will have trouble not pouring tens or hundreds of dollars into MTX once they get a taste of the convenience it offers. Ask ESO users how many don’t have ESO Plus; it’s incredibly common to have, because it gives you free fast travel and a dedicated, infinite inventory for crafting materials. It’s weaponized convenience.
Other items in DD2 I’ve used CheatEngine to dupe, but I think most people (and obviously, no one on console) aren’t going to be able to figure out hex editors, and shouldn’t have to.
Who is talking about 1.0? The last Letter from the Chairman, published 4 days ago, is all about Alpha 4.0, not 1.0. All of the recent ISCs and SCLs have been about 3.23 and 4.0 features.
When games like Duke Nukem 3D or Quake were out, Boomers were what? 30 to 50 years old?
You mean, like most of us Millennial gamers are now (30+)? The youngest Millennials, born in 1996, will be 30 in 2 years.
These games clearly took inspiration from 90s FPS games, which 👌, but they were played mostly by Gen Xers and Millenials, not Boomers.
I’m a middle-Millennial (1988), and Doom was well before my time as a gamer. I was 5 years old in 1993. Halo (2001) was more my generation, just barely. The oldest Millennials in 1993 were 12 years old, which was not the target age group for Doom.
GenX? Sure, they played Doom, but Boomers were by far the larger age group playing “Mature” games at that time. Video games have never been just for children.
This is just the same thing EA did with Mass Effect: Andromeda. Exec management wanted out of AAA singleplayer games, so they set the ME:A team up for failure, and then used that failure to justify the change to the shareholders.
WB wants out of large budget games, so they created a flop to justify it.
Over on Hackernews, a dev from a German emulator project that Nintendo shut down was saying that their settlement included a similarly large sum of money, but it was only actually to be paid if the other conditions of the settlement weren’t met, and that if they were, the “debt” was dropped after x years, basically insurance to ensure compliance.
People need to make sure they pull the code off of github and put it up on other sites, preferably private repos. Github has already dealt with other ‘banned’ projects by going through all forks and even re-uploads of them and cleaning house.