Elite:Dangerous is sad for its own reasons, too, and I have a similar count of hours logged. Glacial pace of development and a lack of strong game design / sense for balance. I'm still stunned by how much of a selling point the background simulation was, and how limited it actually is in practice (it did get some love over the years, but far too little too late IMO.)
DarkPattern.Games is a brand new website. We are starting with iOS and Android games because this is where most dark patterns appear, but we will be adding other platforms soon.
Because we are new, we have a lot of games that don't have any reviews yet. This will improve over time and we are working hard to get games reviewed. Please help us by finding a familiar game and submitting a review.
This is a fantastic game. I haven't finished it; I screwed myself over by losing patience and skipping content near the end and wound up stumbling into the final boss so underpowered that I effectively softlocked myself. I should play this through again and stick to a completionist play style.
This sounds really interesting. I'm gonna put this on my wishlist in hopes it goes on sale or something. Can't justify $25 right now due to circumstances.
I had a good amount of fun with this game, it's a shame I have to downvote it. It was a little difficult to get into at first, but I stuck with it and had a lot of fun. I chose to develop a big-ass ship like you speak of and eventually became a lumpy Death Star knockoff.