Exploration is a task that has inherent difficulty in the genre, it's uncommon to have actual points of no return as you describe, but if you can't see through a particular segment to the next checkpoint, yeah sometimes giving up will cost you. An actual point of no return probably means you're on the cusp of a sweet new ability though.
There are mechanisms in both games that allow you to remotely retrieve your body if you are desperate not to lose it. Hollow Knight is definitely less forgiving than Silksong in this respect though.
You yourself admit it's a fallacy! This isn't exactly a "skill issue" situation, but in future efforts on these kind of games you might try being more thoughtful about when to take a break and spend accumulated currency.
Although as others have pointed out elsewhere in the thread, learning to accept not retrieving your stuff is sometimes necessary too. I lost around 1500 at a certain boss by getting too cocky trying to fight enemies on the runback instead of skipping them, and it took me a while to make peace with it lol.
If you do end up playing Silksong you should know that there is a mechanic specifically addressing this, where you can convert your currency into consumable items at a bit of a loss to keep them across deaths.
fair enough. I didn't scroll past the first graph in the article, which was comparing switch 1 prices. That plus this part of your previous comment had me thinking current-gen consoles weren't the topic.
The comparison isn't Switch 1 vs Switch 2 prices, it's launch Switch 1 vs current Switch 1 prices.
Existing switch owners can use any wireless controllers they already have with the switch 2. The pro controller 2 does have much nicer joysticks IMO, but you don't need one unless you really want the dedicated button for GameChat or the grip buttons
It tests your ability to remember and navigate routes, in an environment that's explicitly non-Euclidean. And you have to think out of the box sometimes to solve things.
...damn I need to play again. I think it's been long enough now.
The upgrade pack is also free for Expansion Pack tier switch online subscribers from what I've heard at least for botw/totk. So if youre already on one of those for N64/GBA/Genesis/GameCube then it's no extra cost
I think breath of the wild has always been overpriced lol. And it's not news that Nintendo rarely ever discounts their older games. But the vast majority of people who are gonna want to play it on switch 2 already own a copy ( I hope).
I wonder what this'll do to the price of used physical copies
$10 to replay it, replay meaning you already have the switch version. Or free if you have switch online expansion pack. It's only going to set you back 90 (instead of 80) if you've never owned it and you want it on switch 2
For 10 bucks, it better have a button combination that unlocks Mario Paint 2.
I haven't seen a damn thing in the marketing that justifies it being anything other than free. If it's worth 10 bucks, you better show that shit off. The audacity to call it "welcome tour" with a $10 price tag is wild
I definitely wouldn't recommend tweaking a legal document without the advice of a lawyer, especially when it's not in your native language, but hopefully the project will raise enough funds that you'll be able to hire someone to do that soon though! Fitness games are good ideas, and the art here looks real cute.