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stonedemoman, (edited ) do games w Open source community figures out problems with performance in Starfield

Gamers will never be mature or have realistic expectations. They cannot fathom that people are enjoying a thing they don’t like, and they’re very vocal about it, it’s petty, really.

You want people to have more mature discussions but then disavow any nuance in the same breath. Do you not see how this is a contradiction?

stonedemoman, (edited ) do games w Open source community figures out problems with performance in Starfield

To attribute this most recent failure to an overabundance of hardware variety is a joke. This issue persists on all Nvidia and Intel cards. Why? Because it’s an oversight pertaining to one thing they all share in common: their shared interaction with DirectX.

Let me repeat myself for the people in the back. The number of items they had to account for with this failure is one. One API.

stonedemoman, do games w Open source community figures out problems with performance in Starfield

Yeah, exactly. I’m getting tired of this too. Even with all of the evidence in the world that this issue is halving game performance people are still dismissing it. $1000 dollars worth of performance I paid for down the drain and yet “a smooth 60 FPS” is enough justification for people.

It’s like if somebody sold you a full-priced V8 that had 4 of the cylinders not firing and your peers telling you to deal with it because “at least it runs”.

stonedemoman, (edited ) do games w Open source community figures out problems with performance in Starfield

Other people in these comments have been reporting Starfield crashes, some of which “brick a character” apparently if it happens on an exit save (which you can’t opt out of lol). Any sentiment of “it could be worse” just weakens our position as consumers IMO.

stonedemoman, do games w Open source community figures out problems with performance in Starfield

By the standard of being playable, I get that. But I’m not here to mince words. When you zoom out and look at the big picture, this one incorrectly used driver call turns a 3080ti into a 2060. A $1000 difference in performance. Defending Bethesda is just going to make future issues worse and worse.

stonedemoman, do games w Open source community figures out problems with performance in Starfield

If you wouldn’t call having your performance more than halved dogshit, I don’t really give a fuck what you have to say.

stonedemoman, do games w Open source community figures out problems with performance in Starfield

🤦 So you’ll just continue to ignore overwhelming evidence and get defensive. It’s ironic you’d call them special.

stonedemoman, do games w Open source community figures out problems with performance in Starfield

Give it up mate, even the first rudimentary workaround more than doubled the FPS people have been getting. linustechtips.com/…/1530726-starfield-now-runs-tw…

stonedemoman, (edited ) do games w Open source community figures out problems with performance in Starfield

It’s not just “some guy”, it’s a translation layer developer posting all of his findings on his git: github.com/…/88e4f300cc0b5b6f0880c1233d562cf506b5…

It’s also verified by Proton users noting a marked increase in performance with just a code commit. I’d urge anyone not to listen to this troll and go have a look.

stonedemoman, do games w Open source community figures out problems with performance in Starfield

I’m eagerly awaiting the radio silence from all the people blaming it on obsolete hardware lol

Overall I like the game though, it has a lot of very entertaining ideas.

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