There’s a common thread between a lot of the missteps listed here and Embeacer group’s recent troubles. The idea that you could fund 230 Spiderman 2’s for the same price as buying 1 Activision-Blizzard-King really drove the point home to me.
The problem (in my obviously uneducated opinion) is that when you spend so much money in acquisition, especially of established companies, you’re neither funding nor rewarding innovation. You spend $70B on ABK and some randos in suits get a huge payout that they invest in oil or crypto or whatever. Spend $70B on talent and early career devs and you could unleash a tidal wave of creativity and experimentation.
Is this the one that was planning to be a full open world RPG originally? (Sui Generis IIRC) I’m guessing that’s unlikely to happen by this point. Exanima still looks fun though
I guess the argument would be that software fixes need to be implemented for each ROM separately. Which also involves the pain of decompiling. Yes FPGAs are probably a pain, but they potentially offer perfect emulation of every game.
One thing I’m not sure about is how portable FPGA logic is. If I write a NES emulator in verilog for one FPGA, can that code be reused on a later model if, for example, my FPGA goes out of production?