The Assassin’s Creed franchise nowadays seems more like one of those slushy machines at the mall that perpetually move the same ingredients around in a neverending cycle of despair and stagnation.
As someone whose first TES was Morrowind, it set the bar so high in terms of worldbuilding, I was honestly a bit disappointed with the later entries into the series. Oblivion (more generic fantasy setting) and Skyrim (nordic with dragons) definitely played better, but the worlds were much less unique and memorable.
Mass Effect completely blew me away when it came out. Loved the overall lore about the Reaper threat and how the different species were connected to each other.
Horizon: Zero Dawn was also great in that regard, and the world felt really well put together, even though the lore wasn’t quite as deep.
Had the same experience with Songs of Conquest. Beautiful game, but something felt off that I can’t put my finger on. The game felt really snowball-y, where your chances to win depend strongly on what resources you control early on, and the magic system (while interesting) felt really imbalanced. Nothing really managed to recreate the HoMM feeling for me.
I have not played 2 yet but plan to when I can catch a decent sale. From what I read, the writing is better and there also seem to be some QoL features might help with the pacing of the dialogue and cutscenes.
No, I feel you. I did finish the game and enjoyed it overall, but the dialogue and writing was jarring. I’m not sure what exactly it was, but I was particularly annoyed by the characters being such clichés and the dialogue in the cutscenes being soooo slow (overused animations, dramatic pauses in every sentence, …).
Yeah, the vibe is different, but both are excellent in their own way. Part 2 is a more complex piece of story telling. It does some things that I had not expected from a game and that make it more (emotionally) challenging but also unique in terms of the experience. I personally found it really impressive.