Don’t kid yourself: data centers are easier to have closer to many locations, but ones with hardware that works for cloud gaming, less so. And even in a best case scenario, it’s still too big a delay to comfortably play anything apart from casual games.
Even streaming a game from your PC to living room box, such as Nvidia Shield, even wired, makes it nigh impossible to play racing games well, or anything that requires aiming. It’s not far, almost playable when streaming in LAN, but any WAN in the mix and it’s just not feasible.
Networking has a long way to go before streamed reactive games are even close.
I did not mean that in a hostile way. I asked because you kept replying to my comments, but disregarding their content while telling me to stop talking.
Based on the vote ratio, other people got the point just fine and didn’t feel like they needed to tell me to be silent or scroll back up.
Since Microsoft’s parity issues, I decided to buy Divinity Original Sin 2 to support Larian. I like the stand they made (as opposed to how CDPR did with Cyberpunk), and figured they deserve the cash.
While the graphics could be better, and that it’s at times difficult to focus on such a dialogue heavy game, I noticed that I’ve already spent 20 hours with it and have barely escaped what could be called the tutorial area (fort joy).
I love it. I’m playing 4 custom characters, all necromancers, two melee oriented, two ranged, and it’s a total crap fest of a party, but I’m making it work real well.
Are you really not comprehending what I said? To re-iterate: the cost-to-returns ratio to spend man hours for certain features is not feasible because of how much time would need to be spent. This, at worst means some titles will simply not have feature X, and at average means the “worst first” development method means some games will just be worse, than they could have been, if it were merely X, PS5 and PC to consider.
I think we agree that MS bungled their approach and overestimated that cloud powered gaming would take off. But the reality of it is that S has become a thing that holds down game development, and like with BG3, gives sony pseudo exclusivity on consoles. It’s also likely what caused 343 to never ship couch-coop on Halo. It worked to some extent, but simply wasn’t worth the hours to finish for S.
Sooner or later MS has to tackle the issue somehow, and if I had to guess, they’ll rather push for a 0.5 gen jump instead of just screwing with people who bought S.
It’s easier to say a game is “newest gen optimized” than to backtrack on their promise.
If you are talking about something completely different, then no worries, carry on. This was merely my 2 cents on the topic.
S is required if you want to release a game on X. This means you cannot leverage the technical maximum of X, ever, because the game and all it’s features must run on S.
As many people already boycott sony consoles due to them paying extra to game studios to never release certain games on xbox, there’s literally no alternative currently.
And Game Pass is great, if they pump the price too much, it will just seize to be relevant and life goes on. AAA games are pretty dirt cheap considering prices have increased way slower than inflation and average game complexity.
While I completely understand the hc gamer community hating the game, I personally, as a 37 yo working person, have had co-op and solo fun for over 200h with a few friends.
For me, that’s well worth the price of the game. And no I won’t be buying any passes and I won’t even finish season 1 because there’s nothing really that new there, but objectively D4 was a good fucking game, especially for couch co-op lovers.