drying funds? how? they must have spent more money than the united states government did fucking up Iraq for fun. a competent company with their funding could have probably started actually colonizing space by now. Jesus.
yeah but the original was honest. this cunt was rich as fuck, living in a gigantic mansion. it makes sense that’s she’s a psycho who hunts natives for sport and exterminates endangered and thought-to-be-extinct animals for trinkets that provide nothing but bragging rights.
if they were a lead game designer or writer I would agree. but I think this guy did environmental design, and Bethesda has had pretty cool environments in their games. though not all of them are very believable (in feeling lived-in), they sure do provide some spectacle, and memorability. in fact many of their games have been mostly carried by environments.
after careful consideration of the management decisions that brought us here, we concluded that 1600 layoffs of low level employees is the solution. those who stay will crunch harder for the same pay to make up for any lost labor so we can keep churning out slop that definitely has nothing to do with our crisis.
oh. going through their profile certainly suggests that way. it’s weird to call that “diverse IP”… but weird is pretty on brand for that crowd i guess.
what do you mean by diverse IP? Ubisoft has notoriously done the exact opposite by eliminating every distinguishing characteristic of their games and converging all of their designs into assassin’s creed with another name. Ubisoft has one of the least diverse portfolio of any AAA company, and that’s saying something.
the only good (and diverse) things that come out of Ubisoft have been from a small team inside that somehow missed all the rituals to sell their souls to Asmodeus so they keep making bangers like Rayman and the recent Prince metroidvania.
that’s the thing that set it apart. AAA games don’t do this because it’s a ton of extra work and most players won’t even see it. this is only achievable by a creatively independent studio that respects the medium as an art form. if you think in pure bang-for-buck value, it’s literally insane to even attempt to do what they did.
wait what… what does the article say? who do they even mean by “you” in the first place? are they right? am i supposed to form an opinion based on the title? am i back on reddit???
it’s mind boggling that it was so well received. 8s and 9s flying for the most forgettable hodgepodge.
it’s ok if you don’t like the planning but that was what made R6 what it was. you could just go in guns blazing and try to improvise but that wasn’t what the game was about. meticulously planning an infiltration, executing it in real time, communicating and coordinating with bots, and seeing all of it work out at the end was a uniquely satisfying experience that no other game provided, and made you feel like a tactical genius.
the tactical depth of Vegas was boiled down entirely to “go here” commands. tactical shooter gameplay was better implemented by games like mass effect 1 which wasn’t even primarily a shooter, let alone a tactical shooter.
the only real R6 games. when everyone was raving about Vegas i was excited to play it and… the intro mission was just a shooter level… i thought ok this is the intro to basic combat… then there was the next mission and no planning section there either. i was puzzled. i closed the game and went on some forum i don’t remember and asked whether i did something that made the game skip the one thing that set the series apart… nope. it doesn’t exist!
from the people who made a heroes game without the town screen, introducing a rainbow six game without planning! i cannot believe reviews i saw weren’t screaming that about the game.
fuck Ubisoft so much. who needs AI in games when we have Ubisoft the ultimate slop machine.