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pyre, do gaming w What are your thoughts on crouch jumping?

i wasn’t very old but i was experienced enough i guess. i was used to games starting immediately for example. while the first time going through the intro is an impressive tech demo, it becomes quickly obvious that it’s not meant to be replayed. similarly to Bethesda game intros, it sucks and it’s bad for a videogame.

physics were also impressive at times but it led to slippery controls which wouldn’t be so bad if the game didn’t require platforming. it’s frustrating and unforgivably so in my opinion. compared to much older games like quake and doom which had incredibly precise controls, it just felt floaty.

but the absolute worst was the crouch jump. Jesus Christ what were they thinking‽ unnecessarily complicated, unintuitive, badly implemented and barely even used so it was also unnecessary in general.

there were lots of technical feats and design choices that were good, mind you. level design was pretty good. enemy designs were cool. the mystery elements were very cool.

pyre, do gaming w What are your thoughts on crouch jumping?

agreed, game design is indeed a skill. half life has some good examples of it, but in these aspects it failed miserably.

pyre, do games w Game Informer shuts down after 33 years

eh, kotaku has some solid articles and reporting as well. gaming journalism in general is incestuous shit but most of the anti-kotaku sentiment comes from goonergate shit

pyre, do games w Game Informer shuts down after 33 years

one of the few publications that seemed to do actual work. what a shame.

pyre, (edited ) do gaming w What are your thoughts on crouch jumping?

one of the main reasons i hated half life, along with slow as fuck intro and slippery platforming. super unnecessary and awkward.

pyre, do games w Fortnite Players Band Together to Pick on In-Game Tesla Cybertrucks: 'Destroy on Sight' - IGN

almost makes me want to play Fortnite just to join, but that feels like added engagement because of Tesla so I won’t

pyre, do games w Steam Is Run By Fewer Than 80 Staff, Lawsuit Docs Reveal

gives confidence too. like some sort of superhero that has confidence powers. you could name him, uh… let me think…

pyre, do games w Konami is intent on region locking Japanese players out of Metal Gear Rising: Revengeance

FucKonami

pyre, do games w Devs should not be "forced to run on a treadmill until their mental or physical health breaks", says publisher of Manor Lords, citing how gamers seem to be trained to expect endless content work now

is Manor Lords live service? seems like they’re arguing against the notion that every game must be live service.

pyre, do games w Daybreak bought Palia studio Singularity 6 and aims to bring the game to launch

who are any of these people

pyre, do gaming w Dr Disrespect Admits To 'Inappropriate' Messages With Minor: 'I'm No Fucking Predator Or Pedophile'

I’m shocked that yet another anti-woke pos who gets triggered by pronouns turned out to be a predator. would’ve never guessed!

pyre, do gaming w Dr Disrespect fired by the game studio he co-founded: 'It is our duty to act with dignity on behalf of all individuals involved'

when is kick signing him?

pyre, do games w Today, it has been 6 years since The Elder Scrolls 6 teaser

yeah but the talking was annoying af. it felt like they had like four people voicing the entire game. meanwhile a small independent studio like supergiant makes a much smaller game fully voice acted but doesn’t feel exhausted as quickly as Skyrim, with thousands of lines both written and performed fantastically. i can’t excuse anything Bethesda is doing anymore. they’re getting worse with every game, both in terms of writing and gameplay.

pyre, do games w Today, it has been 6 years since The Elder Scrolls 6 teaser

luckily the last time Bethesda had good writing was Morrowind so you’re not missing much

pyre, do games w Today, it has been 6 years since The Elder Scrolls 6 teaser

that’ll never happen. they don’t have good writers.

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