Komentarze

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

prole, do gaming w Three developers' different philosophies on difficulty for their games

lemmy.blahaj.zone/comment/17760131

Sorry if it’s not an acceptable answer to you, but it is true

prole, do gaming w Three developers' different philosophies on difficulty for their games

Oh so literally the question that I just answered.

prole, do gaming w Three developers' different philosophies on difficulty for their games

Yeah they’re not for everyone.

I don’t really like tower defense games, but I would never dream about trying to tell devs that they’re doing it wrong because I don’t like how they do it. I just don’t play them.

prole, do gaming w Three developers' different philosophies on difficulty for their games

What question?

prole, do gaming w Three developers' different philosophies on difficulty for their games

The difficulty is a key part of the developer’s vision for the game, and changing that compromises it.

prole, do gaming w Three developers' different philosophies on difficulty for their games

Exposition 33

Can’t tell if this is a typo or a clever joke

prole, do gaming w Three developers' different philosophies on difficulty for their games

Is the existence of the film Stalker somehow gatekeeping movies? Just don’t fucking watch it.

prole, do gaming w Three developers' different philosophies on difficulty for their games

Try Sekiro maybe. It has the most fun and rewarding combat of any game I have ever played.

prole, do gaming w Three developers' different philosophies on difficulty for their games

And that option being present would literally compromise the artistic vision of basically an entire genre of games

prole, do gaming w Three developers' different philosophies on difficulty for their games

Lol, I appreciate the edit. Thanks for making it immediately clear that I shouldn’t waste my time reading the rest.

prole, do gaming w Three developers' different philosophies on difficulty for their games

JRPGs live or die depending on how the combat works, so I think that first point is a little reductive.

prole, do gaming w Three developers' different philosophies on difficulty for their games

That game makes me feel so fucking stupid lol

prole, do gaming w Three developers' different philosophies on difficulty for their games

I didn’t understand it personally, until I played and beat Sekiro. It is honestly a feeling like no other.

prole, do gaming w Three developers' different philosophies on difficulty for their games

Why not just watch a video of it on YouTube at that point?

prole, do gaming w Three developers' different philosophies on difficulty for their games

Playing Final Fantasy Tactics as a kid basically made me refuse to allow any units to ever permadie because it took so much goddamn time to level them up and develop the jobs, and the thought of having to hire a new unit at level 1 to replace them is enough to drive a child insane.

To this day, I just can’t deal with it.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • FromSilesiaToPolesia
  • fediversum
  • NomadOffgrid
  • test1
  • healthcare
  • esport
  • m0biTech
  • krakow
  • Psychologia
  • Technologia
  • niusy
  • rowery
  • MiddleEast
  • muzyka
  • ERP
  • Gaming
  • Spoleczenstwo
  • sport
  • informasi
  • tech
  • turystyka
  • Cyfryzacja
  • Blogi
  • shophiajons
  • retro
  • Travel
  • warnersteve
  • Radiant
  • Wszystkie magazyny