Honestly this is what pissed me off about the reaction to cyberpunk bugs. I remember how the fallout games were at launch. And I think even now trying to play new Vegas on Xbox (360 I think?) Has an issue if your save file gets too big where the save will corrupt.
CDPR definitely over promised. But every business does. They probably should’ve not released on last gen consoles at all, but that is tricky as fuck. I mean when they started to dev cp2077, I doubt Sony and MS even had dev units for next gen. Probably should’ve delayed last gen release only, made a transparent explanation and apology, and did what they ended up doing after release. But I had a low mid tier PC that played it at a solid 60 fps without major issue at launch. And it was exactly what I had hoped.
I’ll probably also really like starfield, warts and all, when it drops. These are just my type of game.
I watched halo the way I watch most films made of books I’ve read. Going in treating it as its own thing. And I rather enjoyed it. The whole not showing his face wasn’t even something in the full story. Just something they backed in to accidentally in the games. The books have him with his helmet off a lot early on even after getting mjolnir.
But it probably isn’t top 5. That being said, I love sonic stuff and I’m not sure boom is either.
I agree. I’m also annoyed at gaming media giving sonic games shit. I understand there were many many bad games, but some of the most recent stuff is quite enjoyable. I love frontiers. Mania is great. Sonic forces was a bit goofy but fairly enjoyable. Murder of Sonic is fun and free. Sonic generations (especially the 3ds version) is cool too. And they made origins more worthwhile all while prepping for a big new classic sonic game with multiplayer that I’m pretty hyped for.
I mean the other end of the spectrum is something like Metroid. Almost all of the games are bangers (not you whatever that third person shooter one was called) but are released few and far between.
These are subjective statements though and different people want different things. And difficulty variation can broaden the audience while not really changing the game. Sometimes I love a fight. Sometimes I want a story. Sometimes I want to couch coop with my youngest kid and he struggles with some games that he otherwise loves (looking at you Cuphead) that an easier mode would totally fix. And he absolutely loves Sonic, but the originals would be unplayable for him if not for modern saving and non permadeath. Or emulation with save states and cheat codes.
Why are you trying to convince people that if a game is too difficult or long periods between saving doesn’t work for them then it is their fault and not that of the game design. That’s a weird stance to take. If someone designed a car that was generally very nice but with the gear shift next to the passenger seat door, would you say that is just a car for people with super long arms or would you say that was a poor design choice that is going to massively limit an otherwise nice car?