I mean, I’ll never give it a shot to play. It’s too long, I have a job, and I have games I want to play more that will certainly be more enjoyable to me. I never played this game, as I said it’s not even remotely my taste. That’s also why I need to have someone explain what makes it supposedly good for what it is.
Most of these remarks are circular though, “it’s good because it’s good/I liked it.” Which is fine, but doesn’t really speak to the game. Gameplay seems to be where you’re better at articulating what’s actually good here. I don’t know this genre, so it’s exceptional that there is a combination of active and passive combat tied to the player’s experience? This is something exclusive or executed in a notable way here, or it’s just something that’s been done before that you feel is elevated because you like the story production?