Yup. At the very least, they shouldn’t have made it a requirement for TFT. If it were possible to cheat there that’d be more of a game design problem anyway.
I’d have a bit more symphaty if they at least tried to do the bare minimum before choosing the nuclear option.
Most notably, the PVE queues in LoL were infested with bots for years and you could tell them apart from real players before they even made their first move. Often times you’d be the only human player. If stuff like that wasn’t caught, I have serious doubts about their previous efforts to catch “real” cheaters.
That’s true. Personally though, it not being optional for any amount of time just shows that there’s no good argument to have it be mandatory in the first place.
Yup. I’ve always loved having a handheld device as a companion to my PC. The first few months with the Switch were great, but as time went on I just wanted a better designed Switch that’s also just a PC, particularly after getting hardware-banned for trying to fix some of the issues myself with homebrew apps.
I never would’ve thought that we’d actually get to see a device that’s real so quickly (anyone remember the Smach Z?), is actually pretty good and how quickly it’s now becoming its own market segment.
I just got the (first) completionist achievement after 60 hours plus however many I spent on the demo. I might try a few of the challenges and try to win with the final stake at least once, but after that I think I’m done.
It’s an absolutely amazing game and has secured its place in my deck building hall of fame beside Slay the Spire and Wildfrost.
I’ve been really looking forward to this one since watching the first short clips. Also helps that Pseudoregalia really got me into the mood for some more Metroidvanias recently.
Most games are great because they provide something unique or are polished to perfection, so it’s wild that they’ve made something that manages to be both their first attempt. Really looking forward to whatever they decide to do next.
Played it a bit so far and the controls are really unique. Definitely needs a lot of learning to get somewhat competent, but also very powerful when mastered. I’d be surprised if this isn’t going to become my favorite platformer of the year.
That said, the tutorial level (1-0) feels rushed. Very confusing pacing and camera transitions as well as bad audio mixing. Thankfully I haven’t seen any of those issues again in any of the proper stages.
A bad voice probably also just feels much better and complete than having no voice at all. At least based on the observations I’ve made when adding sound effects to my games as a hobbyist. A silent game just feels bad.
It’s a great game but that’s indeed one big issue of the game. Most of the game is pretty lenient when it comes to difficulty, but there are a few bosses that come with pretty enormous difficulty spikes. I’d recommend looking up how to power-level when you reach those sections.
I’m currently playing one of the games in Last Call BBS: 20th Century Food Court.
For anyone familiar with the Zachtronics catalog of games it’s like someone bolted one of the programming games onto one of their factory games, but the programming part is done using cables. Unsurprisingly, programming with cables gets quite messy, so even after a short break I usually have to restart a puzzle because I don’t recognize what part was supposed to do what anymore.
Seems like they won’t release it before it’s in a state where it’ll “just work” on about machine, which makes sense, since that’s the thing that helped the Steam Deck to success.
To that end it’ll probably be a while before they can get there, particularly for machines with NVIDIA GPUs, assuming stuff like multi-monitor VRR and bug-free Wayland support is on the list of requirements.
The Talos Principle. I’ve had this game for years, but always bounced off during the second world. Finally stuck with it in anticipation of the sequel. Overall, not as difficult as I imagined, but some puzzles are quite frustrating, either because the solution feels like a bug or because the setup is long and a mistake requires a full reset. Still very enjoyable even though I didn’t care much about the story.
FF7 Remake Intergrade. Not much to say about this one. Very solid DLC and just the right length. Next up: Continuing my playthrough of the original FF7 from where Remake ended.
Cocoon. Probably my favorite game of the year beside Hi-Fi Rush. Really cool main mechanic that’s explored at a very enjoyable pace. All puzzle elements are clearly telegraphed as well and unintentional red herrings get blocked off to avoid confusion. Didn’t really see this game get noticed though, which is a shame.
Played through the first (quite short) chapter today and it’s really promising so far. Really fun combination of movement mechanics, particularly the rope usage, which is something I’ve never seen in any other game.
It’s also quite good looking since it’s one of the first UE5 titles and has some gorgeous lighting and high overall image quality as a result. No issues running the game on Linux either.