Twitch turbo ejected the largest streamer on its platform days after the messages were sent, so… likely pretty fucking inappropriate.
These were DMs, so never public, but the “tried to meetup at twitchcon” makes it seem like he was explicitly trying to rape a kid and thats where twitch, who could have just said nothing, hit the “fuck no” button.
Fuck this guy and good on them. Amazon still has some decent people, or at least did.
In a hilariously circular way, EA has this beat still.
The Simcity 2013 launch was so terrible it killed Simcity and the studio Maxis, basically paving the way for City Skylines to take over the genre 2 years later.
It was online only, to the point where if you disconnected from the Internet you were booted out of the game. It also did most game rendering server side to force multiplayer/anti piracy/EA Origin store, and they only had enough infastructure for 1/10th of their player base on launch. That 10% isn’t exaggeration, either. They underestimated server load by 90%.
It was also a severely buggy, local resource hog somehow, even with being mostly remotely rendered. Since only a tiny fraction of the servers needed for the game were online, the game just chocked itself to death.
It took months to get it to a “working” state, at which point people had discovered all the insane and dumb behavior by ingame actors like citizens just picking a random house to go to end of day/etc. The tiny city limit size caused by being always online was also a very sore point for players, as you could barely build anything in a city building game. You could finish buillding your “city” in just a few hours, at which point you had to buy another “zone” that was separate from your current one. They didmt seamlessly connect like old SimCity or city skylines, you actually entered another tiny city slice to build on. It was terrible, and the size limit was clearly one of the measures to reduce server costs, as each zone looked like it was a new small server instance.
By the time they actually resolved the server issues, the game was dead, ending a 20+ year legacy in gaming for the brand and the studio. EA hasent made a simcity game in 11 years because of its failure. It was a shitshow and a half.
I haven’t shit on you at all. Re- read my comments and point out one negative thing I’e said about you or engineers.
Ive only talked about buisness ethics, and the pervasive negatives that come from misleading customers. If you feel that’s a dig on you, some self reflection might be warranted.
Even in your defense, you point out that someone at the company made the explict choice to sell devices with defective cabling. At no point did he blame the engineers who designed it for that choice.
That’s a shit company that doesnt deserve anyone’s support, regardless if it was “engineers” or “bean counters” that opted to continue to sell what they knew was a defective product.
The fact that it happened over and over with multiple devices means it’s a culture issue with the company, not a one off mistake.
Adding all those helldiver’s players into the “Sony account to PlayStation now subscription service” sales funnel is the financial goal here, likely along with selling any data they collect about you to any bidder.
This does make Sony money, but it likely doesn’t make them more than an indie becoming the 7th most successful game this year, but here we are anyway.
Naming is strange and inconvenient, as there is a prominent raspi singe board competitor named the Orange pi and these 2 projects look to be unrelated.