I sold my pledges off 9 years ago, the reason I even made a reddit account in the first place. Was getting disillusioned with it back then and I was super excited when I initially backed it, had a decent amount of ships in the hangar at the time, but felt like I was only ever going to see them in the hangar
My partner and I gave up destiny before witchqueen dropped, played pretty consistently since house of wolves with a pause just before forsaken until shadow keep. Absolutely loved the core mechanics and the PvP is some of my favourite, but it just felt so stale, barely any new maps, sunsetting old ones, lack of committing to ideas (4v4 was actually solid, some of the maps do not play well in 6s, 3s are fine though), rotating gamemode playlists like d1 had (for 6s I find control annoying after a while, 3s I liked relic in d1, mix in elimination and I’d be good)
It’s a shame because as I said, core mechanics rock, slug shorties and hand cannons feel amazing, and fusion rifles are legitimately awesome as well. I have really solid memories of doing stupid things with stuff like the Le Monarque and No Land Beyond. Wasn’t a huge fan of some metas but had some fun times with the games.
While I like Mark Meer for his voice work in other Bioware games (Jade Empire for sure, also I don’t dislike maleshep at all) and his work on stuff like the irrelevant show, Jennifer Hale is just fantastic to the point where renegade femshep is to me the cannon version of Shepard
Same, was just starting wow classic with my partner as she’d never played wow before, that made us both cancel immediately and never give them another cent.
I’ve used MultiMC forever, it’s open source and has linux support. Like it because I tend to have a few different modpacks/versions, keeps things organised.
I’ve heard so too, definitely more stable. I have vanilla Morrowind pretty modded up but seems solid. Seen I heart vanilla mentioned a lot for a vanilla friendly experience, just some qol and fixes, there’s some very large lists as well.
There’s a lot of great stuff here, I’m going to add morrowind but seriously, mod it, I love the game but it’s definitely of its time, controls aren’t terrible (a bit alien but workable) but the combat didn’t age well, all dice rolls so while it looks like you should connect it’s all chance. Game itself gives the player a lot of freedom of choice, tons of ways to play it too.
100% a title that would struggle with full controller, for me it was cities skylines and rimworld. Also played a lot of warframe and spec ops:the line with mine, being able to have actions trigger at different points of the trigger pull was interesting, had a profile I grabbed for shooters that’d enable gyro aiming at the last bit of your trigger pull for fine adjustment and seriously, it works extremely well once you get used to it. The pads also supported osd rotary menus for hotkeys which was probably what the left pad got the most use out of, had the ability to set different behaviour too using mod buttons are by touching the rim of the pad. Also the haptic feedback on the pads was interesting, did a lot to make them feel more real, seriously had a really powerful piece of hardware with the og steam controller.
Totally was, it didn’t have rumble for battery life reasons, but didn’t miss it much at the time, barely used the rumble pack on the n64, think I got mine at EB games to try out the OOT secret hint feature (it’d buzz the pack if you were near a hidden secret), feedback has come a LONG way since then in terms of immersion.
I really liked the wavebird for the gamecube, unfortunately mine went into the aether on my last move, got bluetooth adapters to pair modern controllers with it but the wavebird was really cool at the time, was really amazing to not have to be tethered to the console and it being first party, though at the time the madcatz stuff was decent.
For recent controllers, I’ve been using a knockoff 360 controller for moonlight recently and after a lot of back and forth I really think MS nailed the controller setup back then (OG Xbox being decent but not a preference, I hated the duke, s controller was solid though), I like the xbone controllers as well, but IMO they’re just iterations on the 360 controller, easily my preference as an all rounder controller layout.
I have a steam controller, used it for a while but it’s been some time now, had some really great ideas, I’d totally go for an updated steamdeck style layout on that, probably a second for me.
I’ve had so much drift issues with ds4s that I personally don’t reach for a ds4 or dualsense for non playstation games, I like being able to swap batteries and the Xbox/Steam controllers all seem to have way better battery life in general, I keep a stock of rechargeables around so not generating piles of waste.
Tomb Mold does a few of the tracks on Ritual FM, I really liked that they got realworld artists to do in universe tracks. All of the stations are solid, love that they implemented radio outside of vehicles as well.
The 880s are bulletproof, I daily drove mine for a decade (even back then recommendation was also audiophile headphones and a mic) before replacing the pads and modding them to have a detachable cable. I use a pair of DT1990 now with the same dekoni audio pads I used on my 880s, I keep meaning to get some other headphones for variety but I’ve honestly had no complaints with Beyerdynamic.
Most of the comments focus on death states, as far as I recall you can totally beat TES 3 Morrowind after an essential npc dies. The game will tell you it’s doomed and will prompt you to load a save, but you are largely able to continue, just have to live with the consequences, it might be a pain to do or rely on cheese, but apparently technically possible.