I’ve been loving Rematch. It’s so far outside the norm of what I would typically play but I’m having a blast. For me, the controls have taken time to get used to but I think it’s just because I don’t play games like this ever. The more I’ve played (and I’m playing a ton), the better I get. The controls are becoming more natural and I’m starting to develop muscle memory. It’s very satisfying consistently getting better.
For me, switching to 3v3 made a big difference. It forced me to get better because I was handling the ball way more often.
My biggest issues now are teammates never passing and terrible goalkeepers. I’m constantly seeing people leave the box empty and just take the ball downfield. I just hop into the goal every time it happens but it’s annoying seeing this sort of selfish playing. Teams that treat it as a full on cooperative team sport are always more successful. And even if we lose those games, it’s just so much more fun working together.
Square Enix literally has this in FFXIV and it’s half of what Blizzard wants for their mount ($42 USD). And at least the FFXIV whale mount has in-world lore history and isn’t just an overt cash grab.
That makes sense. Sounds like more of an Epic Games thing than specifically an anti-games launcher sentiment, or maybe a little of both? I hadn’t heard about the crowd funded game exclusivity thing though, I’ll have to read up on that. Deeply lame thing for them to do, for sure.
I hope it’s okay to ask, because I am being genuine, but why is using the Epic Games Launcher such a deal breaker for you? I have Steam, Epic, Ubisoft, Xbox, Battle.net and I’m sure more that I’m forgetting and I honestly don’t mind at all. It’s never been an issue for me but I think that I’m in the minority on that so I was curious to hear your thoughts.
“I don’t personally like their games so I hope all of the hundreds of employees working on them lose their jobs and their families are devastated by life changing hardship”
I think you missed the exit for Reddit, it was back there a ways.
lol raycasting isn’t optimized for server side deployment, it would increase the poly count of the mesh tenfold, which would in turn increase average ping and fps. Couple that with the client side rendering problem and I don’t know anything about development just kidding