Percentage-based damage doesn't make you struggle more with more health, it just means a few attacks take the same number of hits to kill. You're never any worse for it, and you're still better against every other attack in the game.
I've been holding onto a pet conspiracy theory that BW2 was a last-minute change from Gray, loose ends and plot holes felt too rushed. Curious if the leaked source code will corroborate this.
1 - ...I respect the historical importance of this game.
2 - Actually, dual-wielding shields and attacking yourself to grind evasion is peak game design.
3 - Beta for FF5. Shame about that final dungeon.
4 - First game that actually holds up.
5 - Peak.
6 - I liked this game up until I found out that I was supposed to be grinding three distinct parties the whole time.
7 - I went into this expecting the first 3D installment to be another example of historically important but poorly aged. Was pleasantly surprised by how well it holds up.
8 - I went into this knowing it's the weird one. I was the sicko that liked 2, but I still couldn't get through it.
9 - Bought it alongside 8, when I dropped 8 I never got around to this. I will eventually... maybe...
10 - Perfects the classic formula while still feeling sufficiently modernized. Uh, for some definition of modern...
12 - Hated hated hated the combat. Painfully tedious to take manual control, automation is too primitive. And I don't want to automate the game away, I want to play it!
Even DRM-free, all digital purchases are still just a license, legally speaking.
Pragmatically speaking, they can't forcibly take the bits off my hard drive. But it also bears pointing out that these days most games on Steam don't bother enabling Steamworks DRM either.
It was a great game that I enjoyed start to end, but ending on a "this will only make sense when the 3rd game releases in X years!" note leaves a really sour taste in my mouth.
Well, one problem with ZTD is that it completely ignored the teaser in VLR's epilogue. Actively contradicted it even.
I don't think the teaser made VLR feel incomplete though, since it was also completely disconnected from VLR's otherwise self-contained story.
Patient gaming is a budgeting technique, not a strict law you must always adhere to.
I separate upcoming releases into two categories: games I'm so excited for that I would gladly pay full price at launch, and games I'm willing to wait on. Which games go in which category depend entirely on you and your budget.
Sounds like this was more of a bribe than any legal case against the emulator. In which case nothing is stopping anyone from putting a fork back up, and gdkchan gets to laugh all the way to the bank.
While I don't support pirating products that are currently for sale, I do think it's essential that emulators like Ryujinx are developed now in order to preserve titles for later. Some Switch software already has been delisted, and someday eventually all of it will be.
While it definitely felt to me like turn-based RPGs were looked down on for a time, particularly when Final Fantasy abandoned its roots, I'd say the pendulum has been swinging back in the other direction for quite some time now.
Persona 5 was a smash hit, Fire Emblem is doing quite well, Dragon Quest is still going. Bravely Default and Octopath Traveler were solid mid-budget titles carrying on FF's roots where actual FF won't. Mario & Luigi is getting a revival. Over in the indie space, Sea of Stars and Chained Echoes have done well. And then you have tons and tons and tons of classics that have been getting remasters or even full remakes lately.
Oh yeah, and then there's a li'l game called Undertale that seems to have been fairly well received.
So, you're looking for something like Tales, but not at all like Tales?
The only Tales-like that comes to mind is Summon Night Swordcraft Story, it's a successor to the classic 2D Tales games, but I'm not actually sure if that's what you're looking for.