I wouldn’t even care if a game ran at a consistent sub 30 fps. I just refresh the way I feel about what I’m doing. Like when you switch to black and white television, or music written in a different tonal system, or an Adam Sandler movie. Just relax, turn off the analysis, let your ocular systems rewire some stuff, and suddenly you don’t even notice anything weird.
But when the fps is all over the place I can’t hang anymore.
Interesting, I thought they were more… disposable? But now that I think about it, in ark, you had your near and dear creatures and then you had the faceless workers.
Yeah I would like a better Pokemon game, not an fps survival with monsters. The idea is that people looking for a Pokemon game probably aren’t simply looking for a collectible monster game, they want the things that are associated with Pokemon games.
MW2 and MW3 were the first CoDs I played since Black Ops 2. I never appreciated just how good these games were. Feels a bit reminiscent of old school fast paced shooters, just… modern. And different.
Well, MW3 feels like it, while MW2 has a bad rhythm problem with the movement.
I usually play grandpa games. Rather play the Sims, Crusader Kings, Alan Wake, etc. I found it easy to do well in MW3. People mainly operate on reflexes so if you’ve been playing games for decades then you’ll also find it easy to do well, assuming you’ve been paying attention all these years.
Aside from the price, MW3 is a great entry. Worth checking out if you’re willing to expend a tiny morsel of effort.
You can tell this game is beloved. I don’t think I’ve seen this many bugs talked about as funny / cute quirks when they’re just… bugs. It isn’t cats getting drunk in DF, it’s a memory issue that affects your save the longer you play.
It reinforces the idea that the devs are treating players right and making a game that people want to succeed.