As a straight guy, I think I can relate better to a gay woman in an RPG than a straight woman. Romancing men is something that knocks me out of the thing still, more than anything else about playing a woman.
That said, about most games IDGAF. It’s not like straight men would not play Tomb Raider because the main protagonist is a woman. And even some RPGs, if the female voice actor is better, or the story makes better sense with a female lead, then that’s that.
then it better be significant to the character’s identity
I was saying the same thing a few years back, but now I don’t even think it’s the case. I think it’s more like “if it’s significant to the character’s identity or the game’s world, make it make sense”.
For example, Cyberpunk’s Judy was a great character. You could have several full playthroughs, and wouldn’t know she was into girls if you didn’t try to jump her bones that one time. You could maybe infer she was more than just good friends with that other character. And that’s how it should be. I mean in normal conversation it comes up very rarely who are you into sexually.
All I’m saying, it’s not natural in real life to know who everyone would do in real life, and it’s not natural in a video game.
Microsoft/Asobo is responding to the community asking for historical weather conditions instead of only now-current ones, they say it’s very hard to impossible to do it due to a lack of data and existing data being hard to get into the game.
I have an example, most of DCS World’s content is made by external people, each “mod” that adds a new aircraft priced at full game price, and is actually worth the money.
Bohemia is trying to do something similar to Arma, with some community mods being sold as essentially DLCs.
I can’t say I don’t like the model, if the content is big enough. No microtransaction crap though like the first iteration of paid Skyrim mods. Those sucked.