They can always charge 999999999999999999999999,- € for games. Keep the following rules in mind:
Demand always exceeds supply to an absurd degree.
Price elasticity doesn’t exist.
The average willingness to pay for games is way above the 8,40 €, approaching infinity, contrary to the European displacement study on page 170 paragraph 4.
100 % of game pirates will buy games if they can’t pirate games, therefore DRM good.
Plex is so bizarre. I consider myself a tech-savvy person, but I can’t wrap my head around the concept of “I host Example App on my servers. I host, maintain, and pay for the instance of Example App and servers myself. I also pay for a license for Example App. But Example Company controls my instance.” It’s so foreign to everything you can host yourself. It’s such an unfair commercial practice that I can’t for the life of me explain how such a model can survive. Self-hosting is about regaining control in my books. Yet Plex over here thinks they can not only shove down the maintenance burden and costs of everything down my throat, but also control access to my data. The solution to Plex’s retarded ToS violation situation is for Plex to say shit happens, how about we stop controlling everything you do with Plex to such an excessive degree that the media mafia can accuse us of empowering piracy instead of… the person who hosts pirated media on their server? Plex’s biggest business liability is Plex’s own business practices. They’re practically begging the media mafia to sue them.
I hoped that memes stay out of here, but that ship sailed. Perhaps Lemmy will allow people to tag posts in the future, so people like me can exclude memes from community feeds.
They can’t detect everything, but let’s look at Steam as an example. If the game detects Steam DRM, then the game knows that they should’ve bought the game on Steam. They can check whether the Steam DRM is a stub and therefore a crack, or get your local Steam account ID and cross-check whether you bought the game with a Steam API.
When crackers don’t patch out the phone line, they can.
Edit: Only in some cases, though. They can detect popular ways to crack games, like Steam DRM stubs. If the game has zero identifiable information about the buyer and no or an unsupported DRM, they’re SOL.
Godot also has first-class Linux support, and built a solid foundation that allows for Wayland support in the future. Developing Unity games on Linux has been broken for a while now.