You could have a fully man made storyline, but then expand the world in a way that is currently impossible.
Even if you train a model for main characters/stories, it would still be built off the work of writers, the model would simply be the character they’ve written.
I know Lemmy hates it, but I really think AI could play a core part in the future of multiple choice RPGs.
I’m not saying let it be free and build the entire game, but if you train a model to be a certain character and add limitations so it doesn’t go too wild, then that could be massive imo.
Still have a human storyline and imagination behind the game, but use AI like the tool it is for certain parts.
Sometimes a good game is just a good game regardless of age.
And graphics in particular are often overrated, as design is often more important than resolution. 4k isn’t going to help a game that’s bland and uninspired.
I always use dark souls as an example; you zoom into the textures and it looks awful, but you look at it as a whole and it looks incredible.
I’d say they’ve really got the game to a good place at this point. In ways it still isn’t perfect, but if it had been like this at release then people would’ve absolutely loved it.
It’s something I think about for quite a lot of open world games, but it always seems like a waste that companies just move on from building up a game.
Really feels like they could spend years just adding to the world they’ve built.
I said it in another thread, but Unity has truly fucked the vendor-client relationship.
While it is a nightmare, you can work with a company that changes its prices and terms, but you absolutely can’t work with a company that pulls this level of BS.
It’s just not safe to have your company so dependent on a vendor that could tank it on a whim.