I have, and you’re absolutely correct. There’s shades of Tribes in the momentum mechanics and something about them tickles my pathfinding brain something fierce. My biggest request would be a less-punishing endless mode so I can play around with the maps and builds more leisurely.
Getting multiplayer to work well sounds like a very real challenge, given that the physics are complicated enough to slow the game to a crawl when a core blows.
They lost me when they released Fallout 76 prematurely and refused to honor my refund request. I’m glad I bought it direct rather than through Steam, I charged that shit back and swore them off right then.
Another article said it had 6.6 times earth’s mass, and now I’m really curious about the diameter and atmospheric composition. It sounds like it’d be a big Venus that alternates between freezing and boiling.
The first known example of furry art is The Löwenmensch figurine, also called the Lion-man of Hohlenstein-Stadel, a ~38,000 year old ivory figurine of a lion-headed man:
In terms of expectation, this is more in line with my fears than my hopes.
All the effort they’re putting into slowing the pace of the game is just added cost for development and it’s going to hurt them where it really matters, music licensing.
Half the appeal of the original was a soundtrack of popular music that fit the mood of the frenetic gameplay perfectly. Now they’ll have to pick lower-energy tracks to suit a meandering “open world” game that might get interrupted by other players at any moment.
It’s really more for the convenience of getting your games from a web browser.
Exactly, it’s a niche service that only appeals to a fraction of the folks who play games, but it also requires the operator to purchase servers with graphics cards and set them up in datacenters near everyone who has an account in order to minimize latency. It’s not viable for people who have slow internet or live in a rural area, especially when so much of their income goes to licensing game titles for use in the service.
No problem! I’ve used this trick to run non-game Windows apps on the Steam Deck too, though support can vary wildly.
As an alternative, you might also check Lutris, which employs user scripts for installing and running Windows software in Linux. You can even add them to Steam so they’ll work in the Steam Deck’s gaming mode:
Add the setup/installer executable as a non-steam game, run it to do the install, then modify the non-steam game’s settings to point at the installed executable so it can run from the directory where it is installed.