Speaking of Talos, I have been continuing my quest to discover every Skyrim mod that adds big new locations to explore by playing The Gray Cowl of Nocturnal (10th anniversary edition which was released earlier this year.) I feel that over the years I have got to the point where I know a thing or two about Elder Scrolls lore and yet I have no idea what's up with the ancestral cheetahs, where they come from or whose ancestors they are.
the doomed king and his armed guards need to escape through a secret passage that just so happens to cut through my jail cell seems a little too convenient
I remember playing it for the first time in 2006 and I had completely forgotten about that guff by the time I got out of the tutorial. My character went on to ignore the main quest for many dozens of hours.
Of course several of those hours were spent struggling to defeat boars that started appearing on the road at level 5. They were insanely tough since I'd accidentally made the most difficult possible custom class. At least the remaster doesn't have that problem. Instead the combat is very easy — unless you go up one level in difficulty in which case you'll probably be killed by a mudcrab.
As I remember it: It's an online game, so you need a monthly subscription to play. That is a set price in whatever real-world currency as normal. But you can buy as many months as you like in advance; and if you buy more than you need you can sell them in-game for whatever you can get on the open market which is controlled by players.
It was a long time ago, no idea if it still works that way. But it seemed to me like a good system, for a game in which in-game market trading between players is a big part of it.
P.S. Actually come to think of it I think they went free-to-play at some point. I wonder if my account still exists.
I hope it doesn't affect EVE Online. As I remember it their system didn't involve any deception or confusion, even though there was in-game currency you could spend € on if you wanted to.
Well I mean there was plenty of deception and confusion among and between the players, but none from the game itself.
I remember it well. I think the biggest difference between OS/2 then and Linux today is that OS/2 wasn't all that much better than Windows in any easily understood way for the average non-technical user.
I spoke against the need for realistic graphics last time the topic came up, and I'll say a word in favour of it now: It's pretty awesome having realistic lighting and shadows when you're admiring the scenery in Skyrim. My 6600 can barely keep up, but the work it's doing there is fully aesthetically worthwhile. The same can't be said for every GPU-hungry game that comes out, and it may not have the central importance that it used to, but nice graphics are still nice to have. I say that as someone who appreciates NetHack at least as much as any new AAA game.
You may be willing to cede the cartoon frog to the Nazis for their exclusive use, but many people aren't. If you assume that everyone you see using it is one you'll be vastly overestimating the number of Nazis in the world.
I checked the local classified ads and their prices don't seem too far out of line with what people are asking. I guess there's still demand even though 2020 seems like a long time ago in computer years. Not from me though, I think the PS3 will be my last. There's no need for a newer console now that games can run on linux.