You correct in the statement Ryujinx aims for accuracy and does not implement certain performance workarounds Yuzu did. However, your comment is exaggerated. Even Ryujinx isn’t a cycle accurate emulator, nowhere close.
I’ll reinforce my comment from months ago: I have the latest version of Yuzu, the keys, the firmware, the Linux and Windows versions, and links to ROM sites, and I’ll distribute them forever to whoever asks in my DMs. I packaged them in a simple .zip with easy to follow instructions.
That said, why simply not use Ryujinx? Even on the Steam Deck performance is very good nowadays. Super Mario Wonder plays at 60 FPS on the Deck (though you need to enable a very simple mod that disables some weird function the game runs, otherwise it drops to 30 FPS all the time). In fact, for AMD GPUs, you’re doing yourself a huge favor by going Ryujinx over Yuzu and derivatives.
Ryujinx is solid, accurate and well known, it’s a trusted emulator. The Yuzu forks are unknown, managed by non experienced people (one was quite literally created by a teenager with zero coding knowledge) and extremely ephemeral.
I mean, that’s what all Steam Deck competitors really are. They’re Windows 11 with atrocious launchers on top, some of which acceptable and some very buggy, plus a literal standard AMD APU that AMD is selling by the bucket, and half of them share board designs sold by Chinese suppliers pretty much ready made.
I think it’s totally fine for a company to shut down the servers for a game…
…as long as they have a public tool to host your own server, free of any restrictions. They can also stop selling the game, but they can’t shut down the distribution for people who already paid for it, unless they straight up host it somewhere public and call it shareware from that point onwards.
Any other alternative is crazy. Imagine you buy a music vinyl, then 5 years later some Sony executive knocks on your door and says “hey you know we are shutting down, so imma need that disc you’ve bought I’m going to shatter it right now thanks”
Do we know if these emulators will support JIT? JIT has always been prohibited on iOS (which is why there are no browsers other than Safari - Firefox and Chrome on iOS are just a Safari WebView plus a crappy interface on top).
Even when sideloading emulators, you only get JIT by paying for a special developer license or using exploits on very specific iOS versions.
Without JIT, sure, go nuts emulating the NES… But forget about anything more demanding than a GameCube, or using this to run a VM or something.
“Playing card” company is a bit of an understatement. Nintendo was a grey market entertainment company - playing cards were banned in Japan, and a workaround was designing the cards with those beautiful drawings instead of suits. This is also why card companies were deeply associated with the Yakuza.
Nintendo also operated casinos and love hotels, with prostitutes. In fact, they did a lot of weird maneuvering during the launch of the Famicom to tip off the Yakuza, who wanted to keep their strong ties and get early access to the hardware.
There’s a whole book about how Nintendo and Sega had some crazy connections with the Yakuza and those shaped several projects in these companies.
There’s also the fact that Bedrock patches bugs that the Java community freaks out about patching. Several chunk update glitches and undesirable redstone behavior are exploited by the Java players, and they go nuts over the idea of fixing the issues. Bedrock, being a new codebase, obviously didn’t port over old crusty bugs and therefore doesn’t have to carry over those expectations.
I’m not surprised that something carrying the Pokémon brand is somehow both extremely lucrative but also unwilling to dedicate the minimal effort necessary to add obvious features
Yeah, Gabe’s son is entirely focused on his own business, not related to gaming at all. Once Gabe is gone, his son will probably just sell it for an acceptable price and Steam will go public fairly soon after.