They also shut down Yuzu forks using the DMCA. If they paid Ryujinx’s dev it was the equivalent of the Mafia bribing a judge while waving a picture of his family.
It’s not a coincidence it happened on the same day. After the first studio did their announcement the others kind of had to come forward to lay their claim.
Is it just me, or the fabric in the the shirt look better in the old model? At least in that screenshot it looks more like something that was handmade Vs the remake model (look at the end of the sleeves for example)
If it reaches the threshold the European Comission is forced to formally answer to it, which requires them do a full review of the subject and this greatly increases the probability of something being done.
If you give LLMs that much latitude you are going to have your NPCs spread conspiracy theories and fascist crap left and right in your game and a PR crisis on your hands.
Don’t give Sony any ideas. But yes, studios should get two choices, either open up the server or fully refund every single cent at least to the players that played the game in the year before the shutdown was announced (just so they don’t say they don’t have to put a shitload of effort on a dead game).
The investors are the ones forgetting that. CEOs work for the investors not for the customers.
Now, a good CEO will be able to manage upwards and throw around things like reputational damage and consumer trust to convince to keep the investors focused on the long term in order to protect the company (and the investors uhh… investment). The problem in the gaming industry is that time and time again gamers show that there’s no such thing as reputational damage with games since there are enough people building their personality around a gaming franchise that even studios with a reputation for consistently putting out mediocre unoriginal crap can count on a mountain of pre-orders.
If the studios are profitable, it was still a good business decision. A bad business decision would be to tank a profitable studio to prop up a struggling hardware platform.
Besides, exclusives are mostly bad for the players, so if companies decide that supporting multiple platforms is the best strategy for them, it’s also better for us.