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it_depends_man, do games w Giant Bomb, a web site about video games, has been purchased from Fandom

Ok, I’m looking forward to them changing this practice then. We’ll see if they do.

it_depends_man, do games w Giant Bomb, a web site about video games, has been purchased from Fandom

Ok, I’m looking forward to them changing this practice then. We’ll see if they do.

it_depends_man, do games w Giant Bomb, a web site about video games, has been purchased from Fandom

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Disgusting. I don’t demand or expect them to rewrite their website, but those people are nowhere near even “neutral” status, as long as they behave this way.

Certainly not allies or friends I would support.

it_depends_man, do games w Please suggest good progression based multiplayer games

Warhammer Vermintide 2, the borderlands games, the newer Space Marine 2, factorio, deep rock galactic

it_depends_man, do games w Path of Exile 2's disastrous new update reveals the core tension at the heart of its design: How do you make a game with meaningful combat when everyone just wants to blast monsters?

The writing was on the wall for PoE2, so I’m not angry or disappointed, I’ll see where things go.

I would have wanted:

  • less boss fights, not more, I find them bad and boring.
  • maybe an interesting take on the gem system, but essentially removing it is lame. They also removed / didn’t reintroduce some gems that unlock certain interesting options, so I’m still waiting on what they game is like on actual full release.
  • maybe a revision and tighter integration of the more interesting league mechanics (incursion? ava’s thing)
  • could have done without an idiot plot in terms of writing

the slow combat isn’t bad, but the game is confused. You just can’t have both fair fights with rare mobs with white gear and white mobs and rare gear. Either one is too easy or the other is too hard, or the items lack oomph. Impossible to resolve.

I agree on the modifier stacking on mobs.

it_depends_man, do games w Louis Rossmann's response to harsh criticism of "Stop Killing Games" from Thor of @PirateSoftware

How is it vague?

It’s vague in all the legal ways:

  • First of all which kinds of games it applies to. It obviously can’t work for games that have a technical server requirement, … world of warcraft, but actually EVE online. The guys who run that game, get experimental hardware that’s usually military only (or at least they did in the past). The server is not something, you could run even if you wanted to. Drawing the legal boundary between what “could be” single player offline (e.g. the crew, far cry, hitman), wasn’t done.
  • It’s not clear how it should apply to in terms of company scale. The new messenger legislation that was passed, made space for the EU parliament / system to declare and name, individually, who counts as a company that is is big enough, so that they have to open their messenger system to others for interoperability. It’s not clear if the law has to apply to everyone, and every game, or just e.g. companies above 20 million revenue or something.
  • It’s not clear what happens if a company goes bankrupt, and the system isn’t immediately ready to keep working.

And a few more.

That being said, I think Thor’s stance on this is silly. All of that is part of the discussion that is now starting. He could raise good points and get them included, but I guess that’s not happening.

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