![@happyspark@kbin.social avatar](https://bin.pol.social/media/cache/resolve/avatar_thumb/07/b4/07b4a853b03713300e059dd0f0afaaf57af1842618c2e3a3f4f24d3839244a77.png)
![@happyspark@kbin.social avatar](https://bin.pol.social/media/cache/resolve/avatar_thumb/07/b4/07b4a853b03713300e059dd0f0afaaf57af1842618c2e3a3f4f24d3839244a77.png)
An irrepressible spark of joy deep in my heart/soul/amygdala. I'm not immune to sadness, nor do I desire to be, but I do strive to return to happiness
Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.
An irrepressible spark of joy deep in my heart/soul/amygdala. I'm not immune to sadness, nor do I desire to be, but I do strive to return to happiness
Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.
Fallout Deathclaw Creator 'Impressed,' 'Horrified' By All The Porn (kotaku.com) angielski
Former Bethesda character artist Jonah Lobe helped create the Deathclaw seen in Fallout 3 and later games
How often have games made you do a double take in real life? (i.imgur.com)
Maybe you see a plant you have to collect in game or a rock wall that looks different. What items have you caught out of the corner of your eye that you realized was just your brain so focused on looking for things in a game that you saw it IRL and made you double take?