Interesting, I think I’ve probably never noticed because I use night vision pretty much all the time when I’m flying my ship. I’ll look into reshade but I’m playing on Linux via proton and I’m not sure I want to hack more on an already working setup lol
I am back on Elite Dangerous after taking some time to focus on Deep Rock Galactic in the first half of the year. I now have a second flight stick and did a little community class on flight assist off flying. Plus there have been lots of updates coming out. Taking advantage of the new engineering changes to build a really good combat ship and then going to focus on getting to Elite in combat probably, which also helps me practice my faoff flying.
I’m not sure what the intent on this post is, but between not being able to find much else about this game and the installation instructions including using a VPN to pretend to be in Indonesia, I’m suspicious malware may be at play. Going to take this down for now.
Gonna be honest, this comment further down explains why you should have some compassion even on posts that seem obvious to you: beehaw.org/comment/883359
Not a game dev but I’ve done some programming and I love games so I’ll take a stab. There’s a few reasons I can think of:
That’s how the engine they’re using works. Game engines take a long time to develop, and so if you’re using one off the shelf or from a previous project, it may be from a time when tying behavior to the frame rate was a low overhead tool for timing that would cause few if any issues. Given that Wolfenstein is a Bethesda title and they’ve made many games with similar engine level limitations, this seems most likely to me for this particular case.
They never intended to release it that way, and just set it up that way early in development to start getting to the real gameplay work. Then the deadline came around and it wasn’t a high priority in terms of getting the game out the door.
Probably doesn’t apply to Wolfenstein, but for indie games that have one or only a few developers, none of those people may have done much programming before, instead being more focused on other aspects of game design. So if you’re learning as you go, there’s a good chance some hacky things will make it in to the final product.