Alive and well in the indie scene. HoMM specifically has two spiritual successors I’m keeping an eye on in Hero’s Hour (fun and absurd, but doesn’t work on linux), and Songs of Conquest (haven’t played it yet, looks very promising).
Not the same. Games with parkour make movement look good even if a games journalist is playing. Games with platforming respect the player’s right to fail and learn from failure to eventually make movement look good.