The less time you can spend optimizing games the less you know how to optimize games. The less you know how to optimize games the more time it takes to optimize games. Optimizing games becomes too costly for management. Goto 10.
I love this latest feature of steam where if I press the xbox button in a game (windows store game, not even steam) instead of opening the game bar, steam pops up and goes “hey did you want to open big picture?” Like no mother fucker, I’ve told you 30 times now, stop it.
Well the alternative is PC gaming, and building a competitive PC aint cheap. I remember on launch people were building computers with similar performance to the xbone/ps4. But now that entry level dGPUs aren’t a thing, and even mid range GPUs are expensive you get fucked either way.
The PS5 is at least powerful on launch. The 4 was on par with like a regular APU.
And the process of dealing with it sucks ass. You’re probably more likely to buy at least one second set of joycons while you wait forever for them to replace your own.
A lot of that is just poor implementation on the developers end. They go “oh the engine we bought supports this? Well let’s do the bare minimum to enable the setting.” And you get games that don’t even look better, but run like ass.