Considering his last post was about going to the hospital for a few days, over a month ago, I suspect he's not okay.
Regardless, I just cancelled my $5/mo donation towards the development of the kbin software. Seeing as how there hasn't been any development in over a month.
The reason I don't think it's all that in line with Diablo these days, though, is simply the pacing of the gameplay. You blow up screens of enemies at a time, and your deaths are often so fast that you're not really sure what killed you.
Yeah, that's why I don't care for POE anymore these days.
I'm on Linux and Valve and Itch are the only ones with first class Linux support. Everyone else you have to dick around with running their launchers through wine or lose features.
If you have proper full continuous deployment infrastructure setup then you can do minor updates of things like dependencies automatically. I'd guess that's what's happening here.
Man, just imagine the shitstorm if a game launched at $50 on Epic, then a year later increased prices to $62 everywhere due to Steam's terms and conditions so that the dev could maintain the same profit from steam.
Of course that will never happen because there's zero consumer benefit and instead they just launch at $60 on Epic. If that did happen and the savings were benefiting the consumer then Epic might have a point.
Did anyone read the quote. They literally stated this was part of the problem:
We know the characters require further work, as they are currently missing their LODs which affect some parts of performance. We are working on bringing these to the game along general LODs improvements across all game assets.