I assume they’ve already replaced the CEO with an AI before they replaced the workers, right? That should be the easiest to swap out because any AI generated mistakes would be caught by the people doing the work just like we’ve always done with CEO generated mistakes.
Eh… Mirage is back to the old. Very minor skill-tree. Everything dies easy. No real sidequests. Social stealth works better.
But… It feels like a copy of AC. Like someone else without access to the source code of the originals tried to re-create it in Origins’ engine. Also the cutscenes kinda suck. And the city is a bit un-impressive and repetative.
Not a traditional AC? Origins and forward isnt traditional. Syndicate was so traditional they didnt even bring with them the improvements Unity had added (because both games were developed in parallell). It was the last traditional AC game in the series.
Also I loved that London. Also I loved those fight clubs. Also Evie looked damn sexy when fighting in said fight clubs.
Nothing is simpler than passwords. But we want something thats both simple and safe. Even for lazy people, tech-unsawy people, and people with bad memory.
What if every pc came with a jubikey-ish reader and every website supported a browser api for it? Probably not jubikey, but something that fit in a wallet like bank cards do (but also was an open tech so that anyone can implement and sell cards). Wouldn’t it be both safer and simpler than passwords? It would take some time to turn around of course but the same was probably the case for https, 2fa, ipv6, and tpm’s.
Oh, they are. I keep telling people to WRITE DOWN YOUR PASSWORDS, and NEVER use same password on two sites. They dont listen. Its a lot easier to just remember 1-4 variations of a password and use that than carry around a password notebook. And they think themselves safe.
I’m thinking most people shouldnt use passwords at all anymore. They are a huge point of failure because people are people. We need something else to be the norm. How can we make hardware keys or something the norm for logging in? Have everyone carry around a bankcard-like thing that fit into every computer where people need credentials. Would’nt that be safer while still being accessible and convenient?
Not surprised. But I had never seen a game like that by then. And very rarely after too. Most recent one I played was… Alien Swarm, I think? I loved that one too.
The game was kickass for a kid who loved all kinds of weird action games! I probably shouldn’t try it again and ruin my memories of it.
But a top down shooter where you could fire in different directions than you were walking was revolutionary for a kid who had mostly played metal gear solid on his new PlayStation.
Jup. Thief 3 had the best horror. No jumpscares, just a sneaking game where you spent many levels training to listen for footsteps and now heard footsteps where there was nobody. One of the few games that has ever scared me.
First and second Amnesia game had some of the same type of horror too. After that they got less and less scary. Don’t know why.
I might have generalized a bit too much. Of course some individual devs love the challenge of getting better performance out of anything.
But not enough of them that every dev company has an army of good developers who know how to do this with the expertise they are needing performance for. Theres a lot of ways one dev can specialize: gpu api (directx/opengl/vulcan/etc), os, game engine, disk access, database queries. One who knows graphic api well might not know how to optimize database queries. It doesnt help throwing money at the problem either, those who know this stuff usually already have good jobs. So you might have no choice than to use the devs you have, and the money you have budgeted, to release the game within contracted time.
Of course nobody want to optimize. Its boring. It messes up the code. Often reqires one to cheat the player with illusions. And its difficult. Not something just any junior developer can be put to work on.
Spotify did that too. Got to listen to THE definitive worst cover of Hotel California I’ve ever heard. I don’t trust cloud services with my music anymore. Mp3’s forever.
I am curious and exited to hear what tricks they have used.
Theres nothing in the engine reqiring to fill every cell between two cells. Might as well be empty space, or cells with random generated terrain.
Also how are they doing the ship interior cell? Loading a cell without removing the old? Why aren’t they using the same thing for interior windows in houses then?