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echo64, do games w Metal Gear Solid Delta: Snake Eater vs Metal Gear Solid 3 Comparison

Eh, it’s just unreal engine 5. It’s fairly proven on this level of visual fidelity and then some. I would be shocked if it looked worse than this on release

echo64, do games w GTA 6 has patented a new locomotion system to make "highly dynamic and realistic animations"

Why license endless patents if you can save money by just not doing that

Greedy ceos is a bad justification for software patents

echo64, do games w GTA 6 has patented a new locomotion system to make "highly dynamic and realistic animations"

And in no other games! Patents aee truely wonderful aren’t they.

echo64, do games w Capcom Reveals It's Working on a Next-Gen RE Engine Codenamed REX - IGN

I know everyone loves RE Engine for how performant it is, whilst still looking pretty good. But that’s mostly because it’s based on technologies designed for 2014 hardware, we’re really just reaping the rewards that come from Capcom having a good art team that can make that 2014 tech still look pretty good on modern stuff.

echo64, do games w Report: Unity's Runtime Fee quietly gave exemptions in launch rush

This assumes a lot, it assumes a lot about the investment agreements, especially about veto rights

echo64, do games w Report: Unity's Runtime Fee quietly gave exemptions in launch rush

you can only distribute your source under the licence of the source code, yes. just like copyleft licences. The whole concept of open source is demonstrably, flaky.

You want it to be a concept closer to free software, I say if the source is open, you can modify it and your changes are able to have an effect then it’s open source.

I don’t think we are going to resolve this. I would prefer if it was free software but that’s not gonna happen for godot or unreal engine

echo64, do games w Report: Unity's Runtime Fee quietly gave exemptions in launch rush

point 3 was suggesting that because tim sweeney holds 51% of the company, he has no obligations to those who invested.

echo64, do games w Cyberpunk patch 2.02 now available

i look forward to next weeks weekly thread on the state of cp2042

echo64, do games w Report: Unity's Runtime Fee quietly gave exemptions in launch rush

Open source != copyleft. That’s free software if you want to go that route.

Also, you can distribute your version, of course you can. Both your changes and binary form. It’s just all distributed under epics unreal engine licence

echo64, do games w Microsoft’s CEO say it’s ‘doubling down’ on being a game producer and publisher | VGC

No one saved the day, they fund raised before, everyone does, many people found publishers if needed after running out of croudfunded money. There is no saviour here.

echo64, do games w Report: Unity's Runtime Fee quietly gave exemptions in launch rush

kinda, its MIT so it’s not free. I can, for example, change a bunch of godot. release my changes in binary only form and you can’t demand the source from me. I mean you can but i’ve no legal compulsion to do that.

echo64, do games w Report: Unity's Runtime Fee quietly gave exemptions in launch rush

you can’t use most open source code “however you like” either, they all have licenses. the main restriction with unreal engine is that you can’t mix it with copyleft licenses and you can’t use it commercially.

but you can do what most people want to do, modify, extend, fix, learn. that’s the most relevant thing for what we are talking about here

echo64, do games w Report: Unity's Runtime Fee quietly gave exemptions in launch rush

keep in mind that unreal engine is also open source. Epic just has a system where if you get the go-ahead from a console maker, and they can confirm that, then you get access to the parts of the engine that connect to the console SDK’s

if you are an indie dev today, you can get the go-ahead from sony/nintendo/whoever and launch your UE/unity game on those platforms without much fuss. if you have a godot game you have to contact a third party porting house and ask them to port the game to those consoles. those companies have already made the godot hookups into platform specific SDK’s but you still have to contact, and licence them to do this, if they accept working with you.

echo64, do games w Report: Unity's Runtime Fee quietly gave exemptions in launch rush

Godot is fantastic, it’s where blender was in 2007-8 and it’s super exciting.

It’s nowhere near the same level as the contemporaries yet. You can’t even build for console right now and have to hire third parties to port.

echo64, do games w Report: Unity's Runtime Fee quietly gave exemptions in launch rush

If you think point 3 is a real point, then I have a bridge to sell you. Point 1 is literally the new model for unity.

It’s the same pressures.

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