I’m not saying they need to eliminate them entirely, just agreeing that there are way too many, and “fast travel to the plot” isn’t a reasonable solution in a game like this. I do think (mostly) seamless space travel would go a very long way to helping the overall experience.
You’d be more forgiving of a game decades ahead of anything released at the time? Yeah, no shit. Y’all really need to chill on the ridiculous hyperbole. Starfield has a lot of problems, but it’s unmistakably a modern game.
Yeah, that tracks. I get that as a company, they’re gonna wring every resource dry before ponying up the money to redevelop, but that engine’s been showing its age for a while now, and Starfield is a great concept that deserved better.
You’re right that the loading screens can be minimized with fast travel, but also, some of the best parts of a game like this is the immersion, which doesn’t really work well with loading directly from point to point on your to-do list. I think Starfield is fine, tbh, but I do agree that the amount of loading screens is excessive. Games like NMS and Elite Dangerous have been doing seamless space travel for a long time now. There’s really no excuse.
Why? What would their dissolution do for the industry? Making a bad or mediocre game isn’t really that big of a deal. They can make as many games as they want, as far as I’m concerned. The bad ones can just be ignored, and any good ones can be picked up.
It’s wild that between games like NMS, EVE, Elite, even Satisfactory, there are great examples of what Bethesda should’ve done, but for whatever reason didn’t. There’s so much basic stuff that’s just…missing. I can only hope it’s all eventually modded in so players can have a more complete experience.
If Embracer Group wasn’t frantically trying to right the ship, Volition would’ve been left alone. This is on the gratuitously large capitalist conglomerate that’s bought up every studio it could.
Yup. There’s a lot of dumb moaning about how it “went woke” and that it changed too much, but having played it, it’s biggest flaw (imo) was that it didn’t change enough. It tried to integrate humor and story that peaked in the late 2000s and mash it together with a “modern” setting and cast. And it didn’t help that the gameplay felt as aged as the humor. All in all, it was too medium for it’s own good, taking too few risks and not changing enough for a franchise that made it’s mark pushing the envelope.
I’m not “impatient”. I just think it’s dumb to have announced it so early. No one needs to know about development of such a far off project. It’s pointless.