In what way did a hyper-conglomerate buying up every studio they could for their own profit seem to indicate it would usher in “a new age of games”? It was always going to end like this.
Are you also as pissy about all the trailers that take up the majority of airtime? Because that’s all that was - another trailer. Turns out that a big part of TGA is (and always has been) about promoting future releases. Decrying that as some huge error is simply being out of touch with what the show is about.
It’s also the first year after a notorious “too long” speech. It makes sense they’d go out of their way to prevent that happening again. At least they’re acknowledging it was a mistake.
It’s not a “misunderstanding” when you’re laughing about what you think is going to happen and getting excited about your “vindication”. You’re not helping anyone here. You’re just trying to get them to join you in your cynicism.
Legit dropped Nier:Automata after it auto failed me for taking the “wrong” path to a boss fight. Hadn’t saved for a while and didn’t feel like redoing all that progress because the game arbitrarily decided to kill me.
I’m both disappointed and relieved. I love KotOR and was intrigued by what they would come up with, but I’m also quite sure it would have missed the mark in the end. It would’ve been nigh-impossible to recapture the magic. Shame this killed the fan-remake, though. We ended up with the worst of both options.
Except this isn’t about DRM, or even online game servers. They literally said all of that will continue. They’re just not making DLC anymore and people are calling it a “pump-and-dump”.
When did it become the expected norm to receive endless updates for a one time purchase? How is that a “pump-and-dump”? Unless the game is a buggy, broken mess (and maybe it is, I’m not familiar with FC6), once the purchase is made, any additional content or service should be considered a bonus, not a mandate.
Gaas was a mistake and I’m hoping companies begin seeing this and course correcting. I get why it happened as it was wildly successful for most, but I’m pretty sure customers don’t actually want the same game and content for forever. Maybe there’s a way to fix it without abandoning the model entirely, but personally I’m hoping it goes away for good.
Most of the gaming community did, yes. Players want servers that last forever and updates that never stop, and they’ll throw a hissy fit if it costs them a cent more up front than it did 30 years ago. I’m not a fan of it either, but it’s where the industry is right now.