dragontamer

@dragontamer@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

dragontamer,

That’s a lot of ranting.

I get it. PuyoPuyo main story is necessary for casuals to get introduced to the game. Chaining 10+ long while harassing is a skill that took me a literal decade to reach, and there are far stronger players than me at the game.

But PuyoPuyo Tetris was that big casual story driven game that truly did bring a lot of players into the scene. Myself included. So yeah, I wouldn’t be a serious PuyoPuyo without that.

PuyoPuyo Champions/eSports is pretty good for competitive players. We got Fever and Tsu mode, the main modes that people care about.

There are also more casual mobile games like that Apple Arcade one brought up. The real issue is that modern video games make money from Apple and Android stores, not really the consoles anymore.

dragontamer,

Mobile games just make more money now than console games. It only makes sense to aim for casual gamers on the Apple Arcade or Android Play store.

It’s a problem in that it somewhat alienates the hardcore console players. But the console market is shrinking. That’s true for all fanbases, not just PuyoPuyo.

The only stuff that gets money in the console market are super mega AAA games that reach millions, like FFVII remake. But these mega-games cost so much that there’s no risk or creativity anymore. (I like PuyoPuyo Tetris’s style, it was a risk and a bit different. We need game makers to take risks like that)

How Do You Deal With Thumb Stick Drift? (lemmy.world) angielski

So I like to use Xbox controllers (doesn’t matter if it’s first- or third-party) because I like the layout, it’s just comfortable to me. However I’ve noticed that on all my controllers in the past few years, the left thumb stick will start to “give out” over the course of a couple months. For instance I’ll be...

dragontamer,

Controllers wear out with every click. Buttons and sticks, they all have a limited number of cycles. Like 100,000 cycles, but if you play a lot of video games, that adds up over the years.

Super Smash Bro Melee players regularly replace Gamecube controllers for this reason.

dragontamer, (edited )

Which science did you get stuck at?

The 3rd science pack is probably the hardest leap forward. But purple/yellow science are difficult too (just not “as hard” as blue IMO).

The 3rd science pack requires mastery of oil refining. The 4th and 5th (purple/yellow) science packs are “just” about scaling up to exceptionally large bases, which is easier IMO than trying to figure out oil (though still somewhat difficult, and the scaling is of two grossly different stuffs. Purple science requires a ton of stone-and-steel, while yellow science requires a ton of copper).

Once you recognize that purple and yellow need way more space than you originally expected, its actually really easy. Just build “bigger” than you ever had before, but otherwise the basics are the exact same as red/green science. Don’t build a “few” assembly machines, you need to be thinking of at least 50+ assembly machines for the entire purple / yellow chains, and possibly need ~2 or ~3 belts of raw iron ore (for purple) or ~2-to-3 belts of raw copper ore (for yellow). Meaning you need maybe 200+ furnaces (I’m not joking). But… “big designs” are just big, they’re not actually difficult to think about.


3rd / Blue science is difficult because its the only time you ever have to master fluids in Factorio. Fluid trains, fluid wagons, fluid containers, etc. etc. You pretty much have two designs: you either bottle everything up into steel drums so that you can “stick with belts”, or you learn to properly use pumps+pipes+trains (fluid wagons) to move things around. In both cases, its complex but its the only way you get past blue-science.

dragontamer, (edited )

You build this massive complex factory but then you have to start making adjustments to try and fit new parts in and it just got so complex that in order to proceed I was gonna have to gut entire sections and restart, just lost interest.

Ah. You haven’t learned the most important rule of Factorio.

Don’t “erase” your old factory. Its far more efficient to instead “abandon” it. Space is infinite in Factorio.


“But the biters will attack and destroy the factory” ?? Well, guess what? You don’t care. Automated cleanup. Just abandon it and move somewhere else.

And when you “abandon” a factory, its not a big deal to “undo” your decision, walk back, fix the few broken parts to grab the 400 belts you need for the new factory, and then “re-abandon” the factory. Deciding which parts are abandoned / not-abandoned is a state of flux. You can always reuse / repair the old factory as you spin up your new one. Just do whatever is easiest.

Bonus points: try to abandon your factory after the research of Construction Bots. At this point, you can CTRL-C your good designs into blueprints, and then CTRL-V the “good parts” of your factory over to the new base with very little effort.


But really, the answer is rarely to abandon your working factory. Instead, you use belts to pipe out every useful element of those factories (ie: iron, copper, circuits, gears, steel), and then expand your factory to a new location.

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