I really feel there would be a market for something like star citizen without all the realism stuff that gets in the way of the gameplay. I’m a backer, and when I can get to playing the game it’s fun, but finding my way to the launch pad after every two years break when I’m trying to checkup on progress sucks.
According to their careers page, they have about 60 employees. And, knowing japanese game dev salaries, a lot of those devs (excluding senior devs) probably make around 30-50k a year depending on seniority unless it’s a unicorn company.
I’m not sure what games do work, but I’m surprised over half of what they’ve tested are in a good state considering it’s running on an emulation layer with immature drivers. Additionally, anti-cheat can’t really be helped, that’s an issue we’ve been dealing with on Linux for ages as well. I don’t think anyone was really expecting it arm on windows to overtake x86 instantaneously, but from a technical standpoint it’s not a bad start. Of course, things could be better, but they could be much worse.
As a game dev in Japan, I can tell you nobody I’ve met has given any concern to pc ports, and it has been a royal pita to get anybody to care to the point of making me question staying in the industry.