detinu

@detinu@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

detinu,

I cannot be the only one intrigued by the story concept of this game. Playing as the villains going after your favourite heroes, seeing everything from their perspective, potentially going through some character development. If it was that, I would’ve bought it Day 1. It had such potential, but the assholes at Warner Bros wanted to make it into a cash cow.

Such a waste…

detinu,

I loved the last of us original multiplayer when it came out on PS3. I was actually very intrigued by this, it sucks that it’s cancelled.

detinu,

Exactly, it looks like such a bland and generic open world game. From what I can gather it’s basically Farcry in Pandora.

detinu,

Alan Wake 2. What a masterpiece, especially THAT sequence. I absolutely loved this game.

The older I get, the more I start to appreciate studios that take risks and believe in their creative identity. Games like Death Stranding and Alan Wake 2 are perfect examples. They’re not everyone’s cup of tea, but that’s what art is. Someone might hate something that you personally find breathtaking. And vice versa.

I’m also playing Spiderman 2 at the moment, and while it’s good and it’s very fun, I will not remember this game 1 day after I finish it. Death stranding I finished 3 months ago and I still think about it. I’m extremely excited for DS2 and hopefully Alan Wake 3.

detinu,

I understand where you’re coming from 100%, and I agree with you somewhat. While I personally enjoyed the gameplay in Alan Wake (nothing like landing a perfect headshot for a 1 hit kill with the rifle), I understand why some will be turned off by it.

On the other hand, I think of Control. Very solid gameplay and mechanics, but the story in my opinion was lackluster, and I think it might be because they were scared to go all out on a mind bending storyline. They wanted to sell games, and you sell them with good shooter mechanics to cast a wide net over the audience, at the expense of creative identity.

I feel like for Alan Wake 2 they went all out to make sure they follow Sam Lakes and the team’s creative direction. And that’s why I love it. You can feel the work that went into this to make sure it’s exactly what they wanted to create, instead of what they needed to.

detinu,

Just finished Cyberpunk 2077 and Phantom Liberty yesterday, and it’s easily one of the best experience I ever had. The game’s not perfect, it has bugs, some balancing problems, some cliches. But it has a lot of charm and a very gripping story. I absolutely loved it.

detinu,

CS 1.6 right? That game was the shit, so many good memories as a kid playing it all the time.

I’m happy I got to experience it at its peak, it was beautiful.

detinu,

Still on Cyberpunk 2077. 54 hours in and I’m maybe halfway through act 2 and I haven’t started with the DLC.

For some reason the gameplay loop of this game clicked with me. I love doing side missions and gigs and making my V a netrunner God.

Death Stranding, God of War Ragnarok and Cyberpunk 2077 reignited my love for gaming in the past 2 months. I was starting to get bored and burnt out on video games, but these three games are absolutely phenomenal and they sucked me back in.

detinu,

Sony will buy EA or some shit and the corpo wars will begin.

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