Have Indy on the go on the XBOX, but also returned to Foundation, which is still in early access but making good progress as a more informal town builder.
Yup, you can play the ‘post steam’ version via steam or free download and get the ASCII characters, however you are still forced to use the mouse to play it, which doesn’t work for me, so I stick with the old 47 release and just play that forever I guess!
I guess I always have it my head I’m the object I’m controlling rather than the camera following, so my brain defaults to more direct control? I do tend to favour “in-cockpit” / first person view.
Standard unless there’s and flying involved, either in atmosphere or space, then I invert Y. Can’t imagine ever inverting X, that just blows my kind. Been playing since before WASD was a thing, so I’ve seen most implementations I guess.
Podcast wise: Rebel FM, though after all these years it’s more just to catch up with them than the actual talking points, but always enjoyable.
For deep dives into specific games Cane & Rinse (full disclosure I have met and consider friends some of the guys involved).
For Indie Games, The Sausage Factory by Chris O’Regan, which these days is hosted by Cane And Rinse is a great way to hear directly from the game devs themselves.