I guess I always have it my head I’m the object I’m controlling rather than the camera following, so my brain defaults to more direct control? I do tend to favour “in-cockpit” / first person view.
Standard unless there’s and flying involved, either in atmosphere or space, then I invert Y. Can’t imagine ever inverting X, that just blows my kind. Been playing since before WASD was a thing, so I’ve seen most implementations I guess.
Podcast wise: Rebel FM, though after all these years it’s more just to catch up with them than the actual talking points, but always enjoyable.
For deep dives into specific games Cane & Rinse (full disclosure I have met and consider friends some of the guys involved).
For Indie Games, The Sausage Factory by Chris O’Regan, which these days is hosted by Cane And Rinse is a great way to hear directly from the game devs themselves.