Komentarze

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

chuckleslord, do games w Noooooo you can't make a microtransactions free game and finished too 😭😭😭

Completely agreed. The issue is that gamers™ aggressively advocate for better quality, and do not care about workplace abuse or worse products with more features. This creates the current feedback loop we have where games that are longer, have flashier features, and aren’t finished at launch.

Labor unions and protections would be excellent, but isn’t something that I, a non-game developer, can do much to advance, besides avocation.

chuckleslord, do games w Noooooo you can't make a microtransactions free game and finished too 😭😭😭

Sorry, I’m neurodivergent. Can’t tell if this is sarcasm.

chuckleslord, do games w Noooooo you can't make a microtransactions free game and finished too 😭😭😭

I have no problem if games reached this via a similar model that Larian used here (lots of experienced staff, pre-built systems, 6 years of development, 3 years of expertly done early-access with a highly engaged player base) but they’re not going to. They’re going to implement more crunch, more abuse, more destruction of the few people who want to work in games in order to get there. And that’s where I have the issue.

I want shorter games, with worse graphics, made by people who get paid more to do less. Because that’s what’s needed to make truly great games. People who are passionate, not burning themselves out just to barely make deadlines, make great games.

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