…A group of investors including private-equity firm Silver Lake and Saudi Arabia’s Public Investment Fund could unveil a deal for the publisher best known for its sports games as soon as next week…
Every company starts out privately owned. Being publically owned means you are legally required to put shareholders’ interests first and thus essentially be purely profit and growth driven, leanding to an unsustainable cycle of infinite growth which is a major cause of the enshitification of everything as we know it today.
Private companies can at least set their own goals and do things other than chase profit. Typically, that’s either “chase profit so the owners can cash out” or “focus on providing an actually good service/product so that profit/growth will follow”.
Private Equity is probably what you’re thinking about, where a PE firm purchases a company that’s either already private or they make it private again. There are many PE firms with many different management styles and goals, but the overwhelming majority have a goal of squeezing every last penny out of a company using any means necessary and fucking over the employees as much as possible before divesting it and moving to the next one.
No, you’re wrong. Every wishlist is a guaranteed sale on launch day. When people see that number tick from 0.5937.5 to 1.0, they can’t help themselves. It doesn’t matter if they wishlisted it 10 years ago and forgot the game exists. The trick is, they have to see it on launch day in an automated email. Otherwise the sale is lost for good. Literally every true gamer knows this.
Electronic Arts in advanced talks to go private at roughly $50 billion valuation (www.reuters.com) angielski
…A group of investors including private-equity firm Silver Lake and Saudi Arabia’s Public Investment Fund could unveil a deal for the publisher best known for its sports games as soon as next week…
9 months after its 1.0 launch flopped, an indie dev just learned that Steam never emailed the 130,000 people who wishlisted its game (old.reddit.com) angielski
cross-posted from: programming.dev/post/37741347...