Tom Francis (the dev behind TBW and many other great games) posted videos throughout the dev cycle of the game on his YouTube channel. They’re definitely worth a watch for anyone interested in game design/development.
I completely agree, I really enjoyed D:OS II but I just haven’t been able to get into BG3 so far. I can’t say anything was bad or poorly accomplished but it’s just not clicking for me yet.
They do except there’s the additional condition of 2 weeks since purchase date. So as long as you’ve played less than 2 hours and purchased within 2 weeks, you’ll get an automatic refund (unless you abuse the system, but I’ve returned many games over the years and never had issues).
The volumetric smoke grenades look really interesting. I’ve only seen the clips on their websites but it seems like a great way to add a bit more complexity to them.
Agreed, definitely excited to see what the revised tech tree does to the initial stage of a playthrough as well. This seems like a great way to make the game feel fresh and change up a player’s approach.
I hadn’t kept up with Factorio much over the last little while but I’ve always appreciated how great the Friday Facts are.
Not surprised by the overall theme of the expansion but I didn’t expect a different tech tree for “dlc playthroughs”. I think if it’s reshuffled correctly, it could really help give even the initial part of a playthrough a fresh feel and change up some of my usual strategies. Looking forward to reading about more of the details over the next year.
Omg I remember seeing this was being remade but I’ve purposely not looked at anything beyond that. So excited to give this a try, it was one of the 4 or 5 games I’d play non stop in rotation (partly because I was bad at video games as a kid (not that I’m much better now, I just have less excuses)).
In case anyone didn’t want to open the article, the feature is improved image quality due to AMD’s FSR2 on PlayStation being used over 2x MSAA on Xbox.
There’s also a slightly different gamma on PlayStation, combined with the different anti-alliasing it results in cleaner looking frames. The article has side by side comparisons as well.
Thank you so much for the detailed guide. I finally got around to finishing the setup yesterday but only had time for a very short raid to test everything out. Definitely looking forward to playing around some more, seems like nearly all my annoyances with Tarkov are mitigated by the various mods you listed (especially KMC). I understand why it’s impossible but private coop would really make this perfect.
Do you have a guide or something to reference to setup EFT Single Player as you’ve described? I haven’t played in a long time (last time was right around when the first versions of the SP mod was made public) because I got fed up with the online experience. I’d love to jump back in to SP eventually to see what’s changed, I definitely miss the EFT gameplay.